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4 daysfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
4 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
4 daystest(assets): Add tests for Texture Asset supportskal
4 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
4 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
4 daysfix: Correct sequence end time calculation in Gantt chartsskal
4 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
4 daysfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
4 daysfeat: Add Gantt chart visualization to seq_compilerskal
4 daysfeat: Optional sequence end times and comprehensive effect documentationskal
5 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
5 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
6 daysrefactor: Task #20 - Platform & Code Hygieneskal
6 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
6 daysfix(assets): Resolve static initialization order fiascoskal
6 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
6 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
6 daysfeat: Complete audio tracker system integration and testsskal
7 daysfeat: Integrate tracker system and update project context documentationskal
7 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
7 daysfeat(build): Add check_all script and optimize spectoolskal
7 daysfix(build): Add compatibility for older wgpu-native headersskal
7 daysrefactor(build): Centralize generated files and clean up project layoutskal
7 daysrefactor(platform): Encapsulate state in PlatformState structskal
7 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
8 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
8 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
8 daysfeat(assets): Implement procedural asset generation pipelineskal
8 daysfeat(asset_manager): Implement array-based cachingskal
8 daysChore: Apply clang-format to the codebaseskal
8 daysclang-formatskal
9 daysstyle: add vertical compression rules to clang-formatskal
9 daysrefactor: move generated asset files to src/generated/skal
9 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
9 daysfix seq-compiler help messageskal
9 daysadd testing for sequenceskal
9 daystools: Improve seq_compiler usage with example commandskal
9 daysfix: Cross-compilation and style complianceskal
9 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
9 daysfeat: Add --seek command line option for fast-forward debuggingskal
9 daysChore: Add missing newlines at end of source filesskal
9 daysChore: Remove trailing whitespaces across the codebaseskal
9 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
9 daysadd notesskal
9 daysenforce code styleskal
12 daysfix the spec editor a bitskal
12 daysfeat(gemini): Add .geminiignore fileskal
12 daysfix(editor): Correct CSS formatting issuesskal
12 daysrefactor(editor): Complete rewrite of script.js for stability and correctnessskal
12 daysfix(editor): Resolve all scoping, ordering, and scaling issuesskal