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4 daystest_demo: Add beat-synchronized CNN post-processing with version selectionskal
4 daysTimeline editor: fix all position calculations when scrolledskal
4 daysTimeline editor: fix waveform click position calculationskal
4 daysTimeline editor: fix seek position when zoomedskal
4 daysTimeline editor: streamline code structureskal
4 daysTimeline editor: match C++ priority conflict detectionskal
4 daysTimeline editor: CPU load visualization + UX improvementsskal
4 daystimeline editor: quantize grid, drag fixes, hotkeysskal
4 daysrefactor: timeline editor - major code reduction and UX improvementsskal
4 daysfeat: timeline editor playback improvementsskal
4 daysfeat: timeline editor audio playback with auto-expand/collapseskal
4 daysrefactor: timeline editor now uses beat-based internal storageskal
4 daysfeat: implement beat-based timing systemskal
4 daysfeat: Timeline editor UI improvementsskal
4 daysfeat: timeline editor improvements - sticky ticks, grid, collapseskal
4 daysfix: CNN bias accumulation and output format improvementsskal
5 daysfix: Release cached samplers before WGPU shutdownskal
5 daysfix: Resolve WGPU threading crash in cnn_testskal
5 daysupdate cnn codeskal
5 daysadd --save-intermediates to train.py and cnn_testskal
5 daysfix: CNN test tool GPU readback with wgpuDevicePollskal
5 daysdebug: Add shader load verification and GPU sync to CNN test toolskal
5 daysfix: CNN test tool ping-pong bug and RGBA16Float intermediatesskal
5 daysfeat: Add CNN shader testing tool with GPU texture readbackskal
6 daysfeat: Add --shader-only option to convert_shadertoy.pyskal
6 daysfix: Flip Y-axis to match ShaderToy coordinate conventionskal
6 daysrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
6 daysdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
6 daysfeat: Add ShaderToy conversion toolsskal
6 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
6 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
6 daysdocs: Reorganize shader editor documentationskal
6 daysfix: Use placeholder technique to prevent syntax highlighting overlapskal
6 daysrefactor: Improve syntax highlighting to avoid overlapping matchesskal
6 daysfeat: Add WGSL syntax highlightingskal
6 daysrefactor: Increase editor pane size by 20% (36% → 43%)skal
6 daysfix: Remove resolutionSelect references after removing UI elementskal
6 daysfeat: Remove resolution selector, enable autoplay on loadskal
6 daysfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
6 daysfix: Canvas fills available height instead of maintaining square aspectskal
6 daysfix: Reference texture/sampler in default shader for bind group layoutskal
6 daysfix: Use var instead of let for mutable uv in default shaderskal
6 daysrefactor: Adjust shader editor layout and add default animationskal
6 daysfeat: Add HTML WGSL shader editor toolskal
7 daysfix: Strip priority comments from effect args in .seq exportskal
7 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
7 daysfeat(gpu): Add GPU procedural texture generation systemskal
7 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
7 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
8 daysfeat(gpu): Add VignetteEffect and related filesskal