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6 daysfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
6 daysfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
6 daysfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
6 daysfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
6 daysfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
6 daysfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
6 daysdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
6 daysfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
6 daysdocs(timeline-editor): Add comprehensive feature roadmapskal
6 daysfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
6 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
6 daystest(assets): Add tests for Texture Asset supportskal
6 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
7 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
7 daysfix: Correct sequence end time calculation in Gantt chartsskal
7 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
7 daysfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
7 daysfeat: Add Gantt chart visualization to seq_compilerskal
7 daysfeat: Optional sequence end times and comprehensive effect documentationskal
7 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
7 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
8 daysrefactor: Task #20 - Platform & Code Hygieneskal
8 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
8 daysfix(assets): Resolve static initialization order fiascoskal
8 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
8 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
9 daysfeat: Complete audio tracker system integration and testsskal
9 daysfeat: Integrate tracker system and update project context documentationskal
9 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
9 daysfeat(build): Add check_all script and optimize spectoolskal
9 daysfix(build): Add compatibility for older wgpu-native headersskal
9 daysrefactor(build): Centralize generated files and clean up project layoutskal
9 daysrefactor(platform): Encapsulate state in PlatformState structskal
9 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
10 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
10 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
10 daysfeat(assets): Implement procedural asset generation pipelineskal
10 daysfeat(asset_manager): Implement array-based cachingskal
11 daysChore: Apply clang-format to the codebaseskal
11 daysclang-formatskal
11 daysstyle: add vertical compression rules to clang-formatskal
11 daysrefactor: move generated asset files to src/generated/skal
11 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
11 daysfix seq-compiler help messageskal
11 daysadd testing for sequenceskal
11 daystools: Improve seq_compiler usage with example commandskal
11 daysfix: Cross-compilation and style complianceskal
11 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
11 daysfeat: Add --seek command line option for fast-forward debuggingskal
12 daysChore: Add missing newlines at end of source filesskal