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3 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
3 daysfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
3 daysfeat: Add Gantt chart visualization to seq_compilerskal
4 daysfeat: Optional sequence end times and comprehensive effect documentationskal
4 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
4 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
5 daysrefactor: Task #20 - Platform & Code Hygieneskal
5 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
5 daysfix(assets): Resolve static initialization order fiascoskal
5 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
5 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
5 daysfeat: Complete audio tracker system integration and testsskal
6 daysfeat: Integrate tracker system and update project context documentationskal
6 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
6 daysfeat(build): Add check_all script and optimize spectoolskal
6 daysfix(build): Add compatibility for older wgpu-native headersskal
6 daysrefactor(build): Centralize generated files and clean up project layoutskal
6 daysrefactor(platform): Encapsulate state in PlatformState structskal
6 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
7 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
7 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
7 daysfeat(assets): Implement procedural asset generation pipelineskal
7 daysfeat(asset_manager): Implement array-based cachingskal
7 daysChore: Apply clang-format to the codebaseskal
7 daysclang-formatskal
8 daysstyle: add vertical compression rules to clang-formatskal
8 daysrefactor: move generated asset files to src/generated/skal
8 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
8 daysfix seq-compiler help messageskal
8 daysadd testing for sequenceskal
8 daystools: Improve seq_compiler usage with example commandskal
8 daysfix: Cross-compilation and style complianceskal
8 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
8 daysfeat: Add --seek command line option for fast-forward debuggingskal
8 daysChore: Add missing newlines at end of source filesskal
8 daysChore: Remove trailing whitespaces across the codebaseskal
8 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
8 daysadd notesskal
8 daysenforce code styleskal
11 daysfix the spec editor a bitskal
11 daysfeat(gemini): Add .geminiignore fileskal
11 daysfix(editor): Correct CSS formatting issuesskal
11 daysrefactor(editor): Complete rewrite of script.js for stability and correctnessskal
11 daysfix(editor): Resolve all scoping, ordering, and scaling issuesskal
11 daysfix(editor): Final resolution of initialization and scoping errors in script.jsskal
11 daysfix(editor): Resolve button initialization errorsskal
11 daysfeat(editor): Implement SDFs for drawing primitives and fix spectrogram clearingskal
11 daysfix(editor): Resolve 'canvasToSpectrogramCoords is not defined' error (final ...skal
11 daysfix(editor): Resolve 'canvasToSpectrogramCoords is not defined' errorskal
11 daysfeat(editor): Full ellipse support and minor fixesskal