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6 daystest_demo: Add beat-synchronized CNN post-processing with version selectionskal
6 daysTimeline editor: fix all position calculations when scrolledskal
6 daysTimeline editor: fix waveform click position calculationskal
6 daysTimeline editor: fix seek position when zoomedskal
6 daysTimeline editor: streamline code structureskal
6 daysTimeline editor: match C++ priority conflict detectionskal
6 daysTimeline editor: CPU load visualization + UX improvementsskal
7 daystimeline editor: quantize grid, drag fixes, hotkeysskal
7 daysrefactor: timeline editor - major code reduction and UX improvementsskal
7 daysfeat: timeline editor playback improvementsskal
7 daysfeat: timeline editor audio playback with auto-expand/collapseskal
7 daysrefactor: timeline editor now uses beat-based internal storageskal
7 daysfeat: implement beat-based timing systemskal
7 daysfeat: Timeline editor UI improvementsskal
7 daysfeat: timeline editor improvements - sticky ticks, grid, collapseskal
7 daysfix: CNN bias accumulation and output format improvementsskal
7 daysfix: Release cached samplers before WGPU shutdownskal
7 daysfix: Resolve WGPU threading crash in cnn_testskal
7 daysupdate cnn codeskal
8 daysadd --save-intermediates to train.py and cnn_testskal
8 daysfix: CNN test tool GPU readback with wgpuDevicePollskal
8 daysdebug: Add shader load verification and GPU sync to CNN test toolskal
8 daysfix: CNN test tool ping-pong bug and RGBA16Float intermediatesskal
8 daysfeat: Add CNN shader testing tool with GPU texture readbackskal
8 daysfeat: Add --shader-only option to convert_shadertoy.pyskal
8 daysfix: Flip Y-axis to match ShaderToy coordinate conventionskal
8 daysrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
8 daysdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
8 daysfeat: Add ShaderToy conversion toolsskal
8 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
8 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
9 daysdocs: Reorganize shader editor documentationskal
9 daysfix: Use placeholder technique to prevent syntax highlighting overlapskal
9 daysrefactor: Improve syntax highlighting to avoid overlapping matchesskal
9 daysfeat: Add WGSL syntax highlightingskal
9 daysrefactor: Increase editor pane size by 20% (36% → 43%)skal
9 daysfix: Remove resolutionSelect references after removing UI elementskal
9 daysfeat: Remove resolution selector, enable autoplay on loadskal
9 daysfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
9 daysfix: Canvas fills available height instead of maintaining square aspectskal
9 daysfix: Reference texture/sampler in default shader for bind group layoutskal
9 daysfix: Use var instead of let for mutable uv in default shaderskal
9 daysrefactor: Adjust shader editor layout and add default animationskal
9 daysfeat: Add HTML WGSL shader editor toolskal
9 daysfix: Strip priority comments from effect args in .seq exportskal
9 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
9 daysfeat(gpu): Add GPU procedural texture generation systemskal
10 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
10 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
10 daysfeat(gpu): Add VignetteEffect and related filesskal