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6 daysfeat(spectral_editor): Add cursor-centered zoom and pan with mouse wheelskal
6 daysfeat(timeline): Add Ctrl+wheel zoom centered on mouse cursorskal
6 daysfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
6 daysdocs: Document specplay tool and add future enhancement roadmapskal
6 daysfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
6 daysdocs(spectral_editor): Add feature roadmap for planned enhancementsskal
6 daysfix(audio): Remove Hamming window from synthesis (before IDCT)skal
6 daysfix(editor): Apply window to spectrum before IDCT, not afterskal
6 daysfeat(audio): Integrate FFT-based DCT/IDCT into audio engine and toolsskal
6 daysfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
6 daysfeat(spectral_editor): Complete Phase 2 milestone - Full-featured web editorskal
6 daysfix(spectral_editor): Fix procedural audio and add color-coded curvesskal
6 daysfix(spectral_editor): Resolve variable name conflict in playAudioskal
6 daysfeat(tools): Add Spectral Brush Editor UI (Phase 2 of Task #5)skal
7 daysfix(assets): Auto-generate smooth normals for OBJ meshes if missingskal
7 daysdocs(timeline-editor): Document WAV source and music.track visualization taskskal
7 daysfeat(timeline-editor): Add WAV file waveform visualizationskal
7 daysfeat(timeline-editor): Hide scrollbars, keep mouse wheel navigationskal
7 daysfeat(timeline-editor): Final UI polish - auto-apply, stack-order priorityskal
7 daysfix(timeline-editor): Fix effect drag jump bug and left handle constraintskal
7 daysfeat(timeline-editor): Add editable names and effect resize handlesskal
7 daysfix(timeline-editor): Fix effect dragging offset and property panel updatesskal
7 daysfeat(timeline-editor): Add re-order button and 10% viewport slackskal
7 daysfix(timeline-editor): Remove time indicator and fix sequence overlapskal
7 daysfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
7 daysfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
7 daysfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
7 daysfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
7 daysfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
7 daysfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
7 daysdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
7 daysfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
7 daysdocs(timeline-editor): Add comprehensive feature roadmapskal
7 daysfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
7 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
7 daystest(assets): Add tests for Texture Asset supportskal
7 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
8 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
8 daysfix: Correct sequence end time calculation in Gantt chartsskal
8 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
8 daysfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
8 daysfeat: Add Gantt chart visualization to seq_compilerskal
8 daysfeat: Optional sequence end times and comprehensive effect documentationskal
8 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
9 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
9 daysrefactor: Task #20 - Platform & Code Hygieneskal
9 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
10 daysfix(assets): Resolve static initialization order fiascoskal
10 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
10 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal