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9 daysfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
9 daysfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
9 daysfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
9 daysfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
9 daysdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
9 daysfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
9 daysdocs(timeline-editor): Add comprehensive feature roadmapskal
9 daysfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
9 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
9 daystest(assets): Add tests for Texture Asset supportskal
9 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
10 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
10 daysfix: Correct sequence end time calculation in Gantt chartsskal
10 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
10 daysfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
10 daysfeat: Add Gantt chart visualization to seq_compilerskal
10 daysfeat: Optional sequence end times and comprehensive effect documentationskal
10 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
10 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
11 daysrefactor: Task #20 - Platform & Code Hygieneskal
11 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
11 daysfix(assets): Resolve static initialization order fiascoskal
11 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
11 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
12 daysfeat: Complete audio tracker system integration and testsskal
12 daysfeat: Integrate tracker system and update project context documentationskal
12 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
12 daysfeat(build): Add check_all script and optimize spectoolskal
12 daysfix(build): Add compatibility for older wgpu-native headersskal
12 daysrefactor(build): Centralize generated files and clean up project layoutskal
12 daysrefactor(platform): Encapsulate state in PlatformState structskal
12 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
13 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
13 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
13 daysfeat(assets): Implement procedural asset generation pipelineskal
13 daysfeat(asset_manager): Implement array-based cachingskal
14 daysChore: Apply clang-format to the codebaseskal
14 daysclang-formatskal
14 daysstyle: add vertical compression rules to clang-formatskal
14 daysrefactor: move generated asset files to src/generated/skal
14 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
14 daysfix seq-compiler help messageskal
14 daysadd testing for sequenceskal
14 daystools: Improve seq_compiler usage with example commandskal
14 daysfix: Cross-compilation and style complianceskal
2026-01-31feat: Implement Sequence Compiler for data-driven choreographyskal
2026-01-31feat: Add --seek command line option for fast-forward debuggingskal
2026-01-31Chore: Add missing newlines at end of source filesskal
2026-01-31Chore: Remove trailing whitespaces across the codebaseskal
2026-01-31Implement procedural audio generation, spectral effects, and WebGPU particle ...skal