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23 hoursfeat(timeline-editor): Add WAV file waveform visualizationskal
Added audio waveform feature for visual reference when placing sequences: Features: - Load Audio (WAV) button to upload audio files - Waveform canvas displayed above timeline with 80px height - Waveform scales with zoom (pixels per second) - Auto-extends timeline to fit audio duration - Clear Audio button to remove waveform - Waveform uses Web Audio API for decoding - Min/max amplitude visualization for better clarity - Semi-transparent background with center line UI: - Waveform positioned above time markers - Crosshair cursor for precision - Cyan (#4ec9b0) waveform color matching editor theme - Scrolls horizontally with timeline No audio playback - visualization only for sequence placement assistance.
24 hoursfeat(timeline-editor): Hide scrollbars, keep mouse wheel navigationskal
Added CSS to hide scrollbars on timeline container: - scrollbar-width: none (Firefox) - -ms-overflow-style: none (IE/Edge) - ::-webkit-scrollbar { display: none } (Chrome/Safari/Opera) Mouse wheel navigation still works, cleaner UI without visible scrollbars.
24 hoursfeat(timeline-editor): Final UI polish - auto-apply, stack-order priorityskal
Implemented final UI improvements: - Removed sequence info text (Start:, Priority) - Removed 'Properties updated' message - Auto-apply properties with oninput handlers - Stack-order-based priority with Up/Down buttons - Added 'Same as Above' toggle for = priority modifier New functions: autoApplyProperties(), moveEffectUp(), moveEffectDown(), toggleSamePriority() Task #57 Phase 1 complete: Interactive editor with drag-drop, resize handles, snap-to-beat, and stack-based priority. handoff(Claude): Timeline editor Phase 1 feature-complete. All dragging bugs fixed, dynamic bounds working, stack-order priority operational. Ready for Phase 2 planning.
24 hoursfix(timeline-editor): Fix effect drag jump bug and left handle constraintskal
CRITICAL BUG FIX: Effect Start Time Jumping Root Cause: Line 788: const currentLeft = parseFloat(e.target.style.left) || 0; Problem: e.target is what was CLICKED, not what has the listener - Clicking effect div itself: e.target = effectDiv ✓ - Clicking <small> text inside: e.target = <small> ✗ - If e.target is <small>, it has no style.left property - parseFloat(undefined) returns NaN, || 0 gives 0 - Wrong offset calculation → effect jumps on click! The Fix: Use e.currentTarget instead of e.target - currentTarget = element with the event listener (always effectDiv) - target = element that was actually clicked (could be child) OLD: const currentLeft = parseFloat(e.target.style.left) || 0; NEW: const currentLeft = parseFloat(e.currentTarget.style.left) || 0; Why This Caused Intermittent Jumping: - Click on effect body (not text) → e.target = effectDiv → works fine - Click on effect text <small> → e.target = <small> → jumps! - Appears random because depends on WHERE user clicks Bug Fix #2: Left Handle Can Extend Past Sequence Start Problem: Math.max(0, ...) prevented negative effect start times - Right handle could extend sequence rightward ✓ - Left handle COULDN'T extend sequence leftward ✗ - Inconsistent behavior The Fix: Remove Math.max(0, ...) constraint Allow negative effect start times OLD: effect.startTime = Math.max(0, Math.min(..., effect.endTime - 0.1)); NEW: effect.startTime = Math.min(newStartTime, effect.endTime - 0.1); How It Works Now: 1. Drag left handle past sequence start 2. effect.startTime becomes negative (e.g., -2.0) 3. renderTimeline() calculates sequence bounds: seqVisualStart = seq.startTime + min(effect.startTime) = 10.0 + (-2.0) = 8.0 4. Sequence box extends leftward automatically! Example: Sequence at t=10s with effect [0.0, 5.0] Drag left handle to t=8s: - effect.startTime = 8.0 - 10.0 = -2.0 (relative) - Sequence visual start = 10.0 + (-2.0) = 8.0 (absolute) - Sequence box now starts at 8.0s ✓ Technical Details: - e.currentTarget: Element that addEventListener was called on - e.target: Deepest element that triggered the event - Effect innerHTML has children: <handle><small><handle> - Clicking text triggers event but e.target is <small>, not effectDiv - This is a classic event delegation bug Result: Both dragging and handles now work correctly!
24 hoursfeat(timeline-editor): Add editable names and effect resize handlesskal
Feature #1: Editable Sequence Names - Added "Name" field to sequence property panel - User can set custom sequence names (replaces generic "Sequence N") - Name stored in seq.name property - Persists in demo.seq file when saved - Displays in large centered overlay on timeline - Empty name falls back to "Sequence N" display Property Panel: [Name ] ← NEW: editable text field [Start Time ] [Priority ] [Apply] Usage: Select sequence → Edit name in property panel → Apply Feature #2: Effect Resize Handles - Added draggable handles at left/right edges of selected effects - Left handle: Adjusts start time (end time fixed) - Right handle: Adjusts end time (start time fixed) - Handles only visible on selected effects - Smooth dragging with snap-to-beat support Visual Design: - 6px wide teal handles (rgba(78, 201, 176, 0.8)) - Cursor: ew-resize (horizontal resize) - Hover: Expands to 8px, full opacity - z-index: 10 (above effect content) - Border radius matches effect corners Handle Dragging Algorithm: 1. Click handle → startHandleDrag(type: 'left'|'right') 2. mousemove → onHandleDrag: - Calculate newTime from mouse position - Apply snap-to-beat if enabled - Convert to sequence-relative time - If left handle: effect.startTime = min(newTime, endTime - 0.1) - If right handle: effect.endTime = max(startTime + 0.1, newTime) 3. mouseup → stopHandleDrag 4. renderTimeline() → recalculates sequence bounds Technical Details: - Global state: isDraggingHandle, handleType - Separate drag handlers from effect move - Minimum effect duration: 0.1 seconds - Prevents handle overlap (start < end enforced) - Works with beat snapping when enabled - Property panel updates in real-time CSS: .effect-handle { position: absolute; width: 6px; height: 100%; cursor: ew-resize; display: none (only on .effect.selected) } Event Flow: Click handle → stopPropagation (don't trigger effect drag) ↓ startHandleDrag → set isDraggingHandle, handleType ↓ mousemove → onHandleDrag → adjust start/end time ↓ mouseup → stopHandleDrag → cleanup ↓ renderTimeline → sequence bounds recalculate ↓ updateProperties → panel shows new times User Experience: - Select effect → handles appear at edges - Drag left handle → shorten/lengthen from start - Drag right handle → shorten/lengthen from end - Visual feedback: effect resizes in real-time - Sequence box adjusts to fit resized effect - Property panel shows updated times immediately
24 hoursfix(timeline-editor): Fix effect dragging offset and property panel updatesskal
Bug Fix #1: Effect Drag Offset Calculation - Fixed erratic jumping when clicking/dragging effects - Problem: dragOffset calculated from element edge, not timeline origin - Old calculation: dragOffset.x = e.clientX - rect.left (element-relative) - New calculation: dragOffset.x = e.clientX - timelineRect.left - currentLeft (timeline-relative) - Now correctly accounts for element's current position on timeline - Dragging feels natural, no unexpected jumps Bug Fix #2: Effect Positioning Relative to Sequence - Effects now correctly positioned relative to parent sequence - Problem: Effects were using absolute timeline positions - Old behavior: effect.startTime = newTime (absolute) - New behavior: effect.startTime = newTime - seq.startTime (relative) - Algorithm: 1. Calculate newTime from mouse position (absolute timeline) 2. Convert to relative: relativeTime = newTime - seq.startTime 3. Store relative time in effect 4. Rendering uses: seq.startTime + effect.startTime (absolute) - Sequence bounds now update correctly after effect moves Bug Fix #3: Property Panel Updates Trigger Re-render - Property changes now properly update timeline visual - Added updateProperties() call after renderTimeline() - Ensures property panel shows calculated values - Cascade of events after property change: a) Update data model (sequence/effect properties) b) renderTimeline() → recalculates sequence bounds c) updateProperties() → refreshes property panel display d) showMessage() → user feedback - Sequence start/end bounds recalculate correctly - Visual updates immediately reflect property changes Technical Details: - startDrag: dragOffset from timeline origin, not element - onDrag: Convert absolute position to sequence-relative time - applyProperties: Call both renderTimeline() and updateProperties() - Sequence visual bounds: calculated dynamically during render * seqVisualStart = seq.startTime + min(effect.startTime) * seqVisualEnd = seq.startTime + max(effect.endTime) Result: All three operations (drag, property edit, bounds calc) work correctly
24 hoursfeat(timeline-editor): Add re-order button and 10% viewport slackskal
Feature #1: Re-order Sequences by Time - Added "🔄 Re-order by Time" button to controls - Sorts sequences by startTime (ascending order) - Preserves focus on currently active sequence - Algorithm: 1. Store reference to current active sequence (lastActiveSeqIndex) 2. Sort sequences array: sequences.sort((a, b) => a.startTime - b.startTime) 3. Re-render timeline (recalculates _yPosition for all) 4. Find new index of previously active sequence 5. Scroll to its new Y position 6. Update lastActiveSeqIndex to new index - Button enabled when file is loaded - Shows success message after re-ordering - Useful when sequences are added/moved out of order Use Case: Before: Seq2(10s), Seq0(0s), Seq1(5s) ← Out of order After: Seq0(0s), Seq1(5s), Seq2(10s) ← Chronological order Feature #2: 10% Viewport Slack for Visual Comfort - Added headroom when calculating current time during scroll - Previously: currentTime = scrollLeft / pixelsPerSecond - Now: currentTime = (scrollLeft / pixelsPerSecond) + slack - Slack = 10% of viewport width in time units Benefits: - Sequences don't get targeted when right at left edge - More comfortable visual positioning - Sequences become active when ~10% into viewport - Prevents "edge hugging" during diagonal scroll Example: Viewport width: 1000px, pixelsPerSecond: 100 Slack = (1000 / 100) * 0.1 = 1.0 second scrollLeft = 500px → currentTime = 5.0s + 1.0s = 6.0s Sequence at 6.0s becomes active (not 5.0s) Technical Details: - viewportWidth = timelineContainer.clientWidth - slack = (viewportWidth / pixelsPerSecond) * 0.1 - Applied before finding target sequence - Works with any zoom level (pixelsPerSecond changes) - Dynamic calculation on every wheel event
24 hoursfix(timeline-editor): Remove time indicator and fix sequence overlapskal
Bug Fix #1: Remove Current Time Indicator - Removed vertical time indicator line (user feedback: didn't look good) - Deleted .current-time-indicator CSS class - Removed HTML element from timeline-container - Cleaner visual appearance without the distracting line Bug Fix #2: Dynamic Y Positioning to Prevent Overlap - Sequences now use cumulative Y positioning instead of fixed spacing - Previously: seqIndex * 80px (fixed spacing caused overlaps) - Now: Accumulate Y position based on actual sequence heights Algorithm: 1. Track cumulativeY starting at 0 2. Calculate each sequence height dynamically: height = max(70, 20 + numEffects * 30 + 5) 3. Position sequence at cumulativeY 4. Store Y position in seq._yPosition 5. Increment: cumulativeY += height + 10px gap 6. Effects use seq._yPosition + offset 7. Scroll handler uses seq._yPosition for target Example (3 sequences with different effect counts): Before (overlap): After (no overlap): Seq0: y=0, h=70 Seq0: y=0, h=70 Seq1: y=80, h=120 ✗ Seq1: y=80, h=120 Seq2: y=160 (hidden) Seq2: y=210, h=70 ✓ Technical Changes: - Added cumulativeY tracking variable - Added sequenceGap = 10px constant - Sequences store _yPosition property - Effects use seq._yPosition instead of seqIndex * 80 - Wheel scroll uses sequences[i]._yPosition - Properly handles varying sequence heights Result: Sequences never overlap, regardless of effect count
24 hoursfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
Visual Enhancements: 1. Current Time Indicator (Vertical Line) - Faint vertical line shows current scroll position - Fixed position at left: 80px with gradient fade - Color: rgba(78, 201, 176, 0.6) (teal/cyan) - Gradient: fades at top/bottom for smooth appearance - pointer-events: none (doesn't block interaction) - z-index: 100 (appears above timeline elements) - Guides the eye during mouse wheel navigation 2. Sequence Flash Effect - Brief highlight when active sequence changes - 0.6s animation: bright glow → normal state - Keyframe animation sequenceFlash: * Start: box-shadow 20px glow, teal border * End: normal 10px glow, blue border - Triggers on lastActiveSeqIndex change - Auto-removes class after 600ms - Helps user track which sequence is now active 3. Taller Timeline View - timeline-container: height = calc(100vh - 280px) - min-height: 500px (prevents over-shrinking) - Uses full vertical real estate - Much less squished appearance - Better utilization of screen space - Accommodates more sequences in viewport Technical Implementation: - Added lastActiveSeqIndex global state variable - Wheel handler detects sequence index changes - querySelector to find sequence div and add flash class - setTimeout removes flash class after animation - Fixed positioning for time indicator - Responsive height calculation for container User Experience: - Visual feedback during diagonal scrolling - Clear indication of current time position - Smooth flash draws attention to sequence changes - More comfortable editing with taller view - Better spatial awareness of timeline position
24 hoursfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
Enhancement: Smart Vertical Scrolling - Mouse wheel now scrolls diagonally (horizontal + vertical) - Automatically brings relevant sequence to top-left of viewport - Follows the time-ordered cascade of sequences Algorithm: 1. Scroll horizontally as before (timeline.scrollLeft += deltaY) 2. Calculate current time position (left edge of viewport) currentTime = scrollLeft / pixelsPerSecond 3. Find closest sequence at that time: - Last sequence that starts before or at currentTime - Sequences sorted by startTime 4. Smooth scroll vertically to target sequence: - targetScrollTop = seqIndex * 80px - Smooth transition: scrollTop += diff * 0.3 (not instant jump) User Experience: - Scroll forward in time → later sequences move to top - Scroll backward in time → earlier sequences move to top - Creates natural "diagonal" navigation along timeline - Top-left corner always shows the most relevant sequence Example timeline: Seq 0 (0s) ────────────── Seq 1 (5s) ────────────── Seq 2 (10s) ────────────── Scroll to 7s → Seq 1 moves to top (it's active at that time) Scroll to 12s → Seq 2 moves to top (it's active at that time) This provides intuitive navigation through time-ordered sequences.
24 hoursfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, ↵skal
responsive layout Bug Fix #1: Dynamic Sequence Start Time - Sequences now dynamically adjust start position based on earliest effect - Sequence box shrinks from left when effects move later in time - Calculate visual bounds: min(effect.startTime) to max(effect.endTime) - Sequence position: seq.startTime + minEffectStart - Sequence width: maxEffectEnd - minEffectStart - Time display shows actual visual start time, not fixed seq.startTime - Eliminates empty space at sequence start when effects are delayed Bug Fix #2: Mouse Wheel Horizontal Scroll - Mouse wheel now scrolls timeline horizontally (natural navigation) - Prevents default vertical scroll behavior on timeline container - More intuitive than using horizontal scrollbar - Smooth scrolling with deltaY mapped to scrollLeft Bug Fix #3: Responsive Layout - Container now uses 100% width (was: fixed 1400px max) - Added window resize event listener to re-render timeline - Body uses box-sizing: border-box for proper padding - Timeline recalculates on browser window resize - Works correctly when going fullscreen Technical details: - seqVisualStart = seq.startTime + Math.min(effect.startTime) - seqVisualEnd = seq.startTime + Math.max(effect.endTime) - Wheel event uses { passive: false } to allow preventDefault() - Window resize debouncing not needed (renderTimeline is fast)
24 hoursfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
UX improvement: - Sequence name now displays as large centered overlay (24px bold) - Strong text shadow for readability over effect stack - Fades out smoothly when mouse enters sequence box (0.3s transition) - Fades back in when mouse leaves sequence box - Small info text (time, priority) stays in top-left corner Visual hierarchy: - Default: Large sequence name visible, dominates the view - On hover: Name fades away, effects become clearly visible - Smooth 300ms opacity transition for polished feel CSS implementation: - .sequence-name: Centered absolutely, z-index 10, pointer-events none - .sequence.hovered .sequence-name: opacity 0 - .sequence-info: Small text in corner, always visible - Multi-layer text shadow for high contrast JavaScript: - mouseenter: Add 'hovered' class to trigger fade out - mouseleave: Remove 'hovered' class to restore name - Supports custom sequence names from demo.seq file
24 hoursfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
UI improvements: - Properties panel now floats in top-right corner (fixed position) - Added collapse/expand button for properties panel - Panel slides out of view when collapsed, button appears to restore - Effects now show only class name, full details on hover (tooltip) - Tooltip shows: ClassName, Time, Priority, Args - Effect bars reduced from 35px to 26px height (cleaner appearance) - Effect spacing reduced from 40px to 30px (more compact stacking) - Effects use flexbox centering for better text alignment - Added hover highlight for better visual feedback CSS changes: - Properties panel: position fixed, z-index 1000, slide animation - Collapse button appears at top-right when panel hidden - Effects: single-line display with ellipsis overflow - Improved padding and font sizing for compact effect bars The properties panel is now always accessible without scrolling to the bottom of the page, and effect bars are much cleaner while still showing all information on hover.
24 hoursfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
Bugs fixed: - Effects within sequences now stack vertically instead of overlapping - Sequence height now dynamically adjusts based on effect count - Effects positioned with proper 40px vertical spacing Features added: - Seconds/Beats toggle checkbox with BPM display - Time markers show beats (0b, 1b, etc.) when in beat mode - Snap-to-beat when dragging in beat mode - Effect/sequence time labels show beats when enabled - BPM tracking from loaded demo.seq file The effect stacking bug was caused by all effects using the same vertical position formula (seqIndex * 80 + 25). Fixed by adding effectIndex * 40 to stack effects properly. Sequences now grow in height to accommodate multiple stacked effects.
25 hoursdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
Documentation improvements: 1. Added reference to doc/SEQUENCE.md in README 2. Added comment in parser pointing to format spec 3. Updated README with complete format examples including: - Priority modifiers (+, =, -) - Time notation (beats vs seconds) - Optional sequence names - BPM declaration New feature task (Phase 1): Task 1.2b: Priority Editing UI (HIGH PRIORITY, 6-8h) - Edit sequence priority (0-9 for scene, 10+ for post-processing) - Toggle effect priority modifiers (+/=/-) - Visual priority indicators and z-order visualization - Computed priority display - Priority conflict warnings Implementation details: - Radio buttons for priority modifiers - Up/down buttons for sequence priority - Color-coded priority levels - Priority badges on timeline items - Automatic priority recalculation Rationale: Priority control is essential for proper render order and z-stacking. Currently, priorities are shown but not easily editable. This task makes priority a first-class editable property. Updated effort estimates: - Phase 1: 28-36 hours (was 22-28) - Total: ~117-161 hours for full feature set
25 hoursfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
Fixed critical parsing bugs that prevented loading real demo.seq files. Issues fixed: 1. Beat notation support: Parse '0b', '4b' as beats and convert to seconds - Added BPM parsing from '# BPM 120' comments - Helper function: parseTime() converts beats to seconds using BPM 2. Priority modifiers: Handle '+', '=', '-' modifiers correctly - '+' increments priority - '=' keeps same priority - '-' decrements priority (for background effects) - Store both absolute priority and modifier for round-trip 3. Inline comments: Strip comments from end of lines with '#' - Effect lines like 'EFFECT + FlashEffect 0.0 1.0 # comment' now parse 4. Sequence names: Parse optional sequence names in quotes - Format: SEQUENCE <time> <priority> "name" [end] 5. Updated serializer: Output correct format with modifiers - Generate 'EFFECT + ClassName ...' instead of 'EFFECT ClassName ... priority' - Preserve BPM comment in output - Preserve sequence names Parser now correctly handles: - SEQUENCE 0b 0 → Start at beat 0, priority 0 - SEQUENCE 4b 0 → Start at beat 4 (2 seconds @ 120 BPM) - EFFECT - FlashCubeEffect .2 3 → Background effect (priority -1) - EFFECT + FlashEffect 0.0 1. → Normal effect (priority 0) - EFFECT = GaussianBlur 0 8 → Same priority as previous Testing: Load assets/demo.seq should now work correctly.
25 hoursfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
Created a functional web-based timeline editor for demo.seq files. Features implemented: ✅ Load/save demo.seq files via browser file API ✅ Visual Gantt-style timeline with time markers ✅ Drag & drop sequences and effects along timeline ✅ Properties panel for editing timing, priorities, arguments ✅ Zoom controls (10% - 200%) ✅ Add/delete sequences and effects ✅ Real-time statistics (sequence count, effect count, duration) ✅ Dark theme matching VSCode aesthetic ✅ Color-coded items (sequences blue, effects gray) ✅ Selection highlighting Technical details: - Pure HTML/CSS/JavaScript (no dependencies, no build step) - ~600 lines in single self-contained HTML file - Works offline, no backend needed - Parser converts demo.seq text → JavaScript objects - Serializer converts JavaScript objects → demo.seq text Usage: 1. Open tools/timeline_editor/index.html in browser 2. Load assets/demo.seq 3. Drag items, edit properties 4. Save modified file 5. Copy to assets/demo.seq and rebuild Limitations (acceptable for v1): - No undo/redo yet - No effect creation UI (must use properties panel) - No overlap detection warnings - No snap-to-grid - No preview rendering (intentional - editor only) This provides a quick way to experiment with demo timing without recompiling, and better visualization of sequence/effect relationships. Size: ~25KB (HTML + embedded JS/CSS) Status: Task #57 basic implementation complete