| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 22 hours | docs: Fix EFFECT keyword syntax and add automation-friendly workflow | skal | |
| Fix EFFECT keyword format across all documentation and scripts - priority modifier (+/=/–) is required but was missing from examples. **Documentation fixes:** - doc/HOWTO.md: Added missing + to EFFECT example - doc/RECIPE.md: Added priority modifiers to examples - tools/shadertoy/README.md: Fixed test path, clarified workflow - tools/shadertoy/convert_shadertoy.py: Updated output instructions **New automation guide:** - doc/EFFECT_WORKFLOW.md: Complete step-by-step checklist for AI agents - Exact file paths and line numbers - Common issues and fixes - Asset ID naming conventions - CMakeLists.txt dual-section requirement - Test list instructions (post_process_effects vs scene_effects) **Integration:** - CLAUDE.md: Added EFFECT_WORKFLOW.md to Tier 2 (always loaded) - doc/AI_RULES.md: Added "Adding Visual Effects" quick reference - README.md: Added EFFECT_WORKFLOW.md to documentation list **CMakeLists.txt:** - Disabled incomplete cube_sphere_effect.cc (ShaderToy conversion WIP) **Timeline:** - Commented out incomplete CubeSphereEffect - Removed obsolete constructor argument Fixes #issue-with-effect-syntax Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> | |||
| 22 hours | feat: Add ShaderToy conversion tools | skal | |
| Add automated conversion pipeline for ShaderToy shaders to demo effects: - convert_shadertoy.py: Automated code generation script - Manual templates: Header, implementation, and WGSL boilerplate - Example shader: Test case for conversion workflow - README: Complete conversion guide with examples Handles basic GLSL→WGSL conversion (types, uniforms, mainImage extraction). Manual fixes needed for fragColor returns and complex type inference. Organized under tools/shadertoy/ for maintainability. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> | |||
