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path: root/tools/seq_compiler_v2.py
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25 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
Phase 4 complete: V1 system removed, v2 fully operational. Architecture Changes: - Explicit Node system with typed buffers (u8x4_norm, f32x4, depth24) - DAG effect routing with multi-input/multi-output support - Python compiler (seq_compiler_v2.py) with topological sort and ping-pong optimization - Compile-time node aliasing for framebuffer reuse V1 Removal (~4KB): - Deleted effect.h/cc base classes (1.4KB) - Deleted 19 v1 effect pairs: heptagon, particles, passthrough, gaussian_blur, solarize, scene1, chroma_aberration, vignette, hybrid_3d, flash_cube, theme_modulation, fade, flash, circle_mask, rotating_cube, sdf_test, distort, moving_ellipse, particle_spray (2.7KB) V2 Effects Ported: - PassthroughEffectV2, PlaceholderEffectV2 - GaussianBlurEffectV2 (multi-pass with temp nodes) - HeptagonEffectV2 (scene effect with dummy texture) - ParticlesEffectV2 (compute + render, format fixed) - RotatingCubeEffectV2 (3D with depth node) - Hybrid3DEffectV2 (Renderer3D integration, dummy textures for noise/sky) Compiler Features: - DAG validation (cycle detection, connectivity checks) - Topological sort for execution order - Ping-pong optimization (aliased node detection) - Surface-based and encoder-based RenderV2Timeline generation - init_effect_nodes() automatic generation Fixes Applied: - WebGPU binding layout validation (standard v2 post-process layout) - Surface format mismatch (ctx.format for blit, RGBA8Unorm for framebuffers) - Depth attachment compatibility (removed forced depth from gpu_create_render_pass) - Renderer3D texture initialization (created dummy 1x1 white textures) - ParticlesEffectV2 format (changed from ctx.format to RGBA8Unorm) - Encoder-based RenderV2Timeline (added missing preprocess() call) Testing: - 34/36 tests passing (2 v1-dependent tests disabled) - demo64k runs successfully (no crashes) - All seek positions work (--seek 12, --seek 15 validated) Documentation: - Updated PROJECT_CONTEXT.md (v2 status, reference to SEQUENCE_v2.md) - Added completion entry to COMPLETED.md TODO (Future): - Port CNN effects to v2 - Implement flatten mode (--flatten code generation) - Port remaining 10+ effects - Update HTML timeline editor for v2 (deferred) handoff(Claude): Sequence v2 migration complete, v1 removed, system operational. Phase 5 (editor) deferred per user preference. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
27 hoursfeat(sequence): integrate v2 timeline with main loopskal
- Generate InitializeV2Sequences() in timeline.cc - Generate RenderV2Timeline() for frame rendering - Add timeline_v2.h interface header - Call InitializeV2Sequences() in main.cc - V2 sequences instantiated at startup - Ready for v1→v2 rendering switch All 35 tests passing ✅ handoff(Claude): V2 integration ready, next: switch rendering to v2
27 hoursfeat(sequence): integrate v2 timeline with build systemskal
- Update main workspace to use timeline_v2.seq - Add SEQ_COMPILER_V2 using Python script (seq_compiler_v2.py) - Update DemoCodegen to use v2 compiler for main timeline - Add v1 compatibility stubs (LoadTimeline, GetDemoDuration) - Demo builds and links successfully - All tests passing (36/36) V2 timeline now integrated into build pipeline. Stub functions allow linking while proper MainSequence v2 integration is pending. handoff(Claude): V2 timeline integrated, ready for effect ports
29 hoursfeat(sequence): Clean up compiler and add test accessorskal
- Remove debug output from seq_compiler_v2.py - Add get_effect_dag() accessor for testing - Add e2e test skeleton (shader compatibility pending) handoff(Claude): v2 foundation complete, 3 phases done
29 hoursfeat(sequence): Phase 2 - Python DAG compilerskal
- Pure Python 3 compiler for v2 timeline syntax - DAG validation: cycle detection, connectivity, node inference - Topological sort (Kahn's algorithm) - Lifetime analysis for optimization - Ping-pong detection framework (needs refinement) - Multi-input/multi-output effect routing - Generates optimized C++ SequenceV2 subclasses Validated on: - Simple linear chain (source->temp->sink) - Complex DAG (deferred render + compose + post) - Generates correct execution order Phase 2 complete. Next: Phase 3 effect migration handoff(Claude): Phase 2 complete, compiler generates valid C++