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Vide-coded 64k demo system
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4 days
feat(asset_manager): Implement array-based caching
skal
4 days
feat: Add seamless bump mapping with procedural noise
skal
4 days
feat: Implement hybrid rendering with SDF primitives
skal
4 days
feat: Implement 3D system and procedural texture manager
skal
5 days
Chore: Apply clang-format to the codebase
skal
5 days
Refactor: Move common GPU fields to base Effect classes
skal
5 days
Refactor: Split demo effects and shaders into individual files
skal
5 days
format shader code
skal
5 days
clang-format
skal
5 days
fix(build): resolve cross-platform build configuration errors
skal
5 days
style: add vertical compression rules to clang-format
skal
5 days
refactor: move generated asset files to src/generated/
skal
5 days
fix(gpu): resolve multiple WebGPU validation and runtime errors
skal
5 days
fix: Resolve all remaining linking and include errors for Sequence/Effect tests
skal
5 days
add testing for sequence
skal
5 days
fix: Resolve all build/linking errors for Sequence/Effect tests
skal
5 days
test: Finalize sequence/effect system tests
skal
5 days
tools: Improve seq_compiler usage with example command
skal
5 days
fix: Cross-compilation and style compliance
skal
5 days
feat: Full implementation of post-processing pipeline and new effects
skal
5 days
feat: Multi-pass rendering architecture and effect stubs
skal
5 days
feat: Implement Sequence Compiler for data-driven choreography
skal
5 days
opt: Guard debug/seek features with STRIP_ALL
skal
5 days
feat: Add --seek command line option for fast-forward debugging
skal
5 days
feat: Implement Sequence and Effect system for demo choreography
skal
5 days
update session with mix fixes
skal
5 days
fix: Resolve macOS build breakage and restore tools audio support
skal
5 days
opt: Disable unused audio formats (FLAC, WAV, MP3) and encoding in miniaudio
skal
5 days
update state in .md files
skal
5 days
Add Windows cross-compilation support (MinGW) and emulation (Wine)
skal
6 days
Chore: Add missing newlines at end of source files
skal
6 days
Chore: Remove trailing whitespaces across the codebase
skal
6 days
Implement procedural audio generation, spectral effects, and WebGPU particle ...
skal
6 days
add notes
skal
6 days
enforce code style
skal
6 days
add mini_math.h header-only vector lib
skal
8 days
remove shader.wgsl
skal
8 days
simplify shader
skal
8 days
fix the audio
skal
8 days
style update
skal
8 days
perf(synth): Optimize Hamming window generation
skal
8 days
feat(visuals): Add rotation, color shifts, and improved beat-sync
skal
8 days
feat(visuals): Enhance colors and add background flashes
skal
8 days
feat(assets): Separate demo and test asset lists
skal
8 days
feat(demo): Add drum sequence using embedded assets
skal
8 days
refactor(assets): Optimize asset retrieval using array lookup
skal
8 days
update asset system
skal
8 days
docs: Update project context and session notes
skal
8 days
style: Add 3-line descriptive headers to all source files
skal
8 days
test(assets): Add functional tests for asset management system
skal
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