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- Updated asset_packer to parse PROC(...) syntax.
- Implemented runtime dispatch in AssetManager for procedural generation.
- Added procedural generator functions (noise, grid, periodic).
- Added comprehensive tests for procedural asset lifecycle.
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- Refactored asset manager to use a static array for caching, improving performance and memory efficiency.
- Updated asset_packer to correctly generate ASSET_LAST_ID for array sizing.
- Modified asset_manager.h to use a forward declaration for AssetId.
- Updated asset_manager.cc to use the conditional include for generated asset headers.
- Added a test case in test_assets to verify the array-based cache and ASSET_LAST_ID logic.
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- Enabled AllowShortFunctionsOnASingleLine: All
- Enabled AllowShortBlocksOnASingleLine: Always
- Enabled AllowShortIfStatementsOnASingleLine: Always
- Enabled AllowShortLoopsOnASingleLine: true
- Set MaxEmptyLinesToKeep: 1
- Applied formatting to all source files.
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- Updated CMakeLists.txt to generate assets.h and assets_data.cc in src/generated/.
- Updated scripts/gen_assets.sh to reflect the new output location.
- Modified asset_packer.cc to generate correct include paths in assets_data.cc.
- Updated source files (main.cc, asset_manager.cc, test_assets.cc) to include headers from the 'generated/' subdirectory.
- Ensured all targets have correct include paths to find generated headers.
- Removed stale generated files from src/.
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This refactors the asset management system to be more efficient and cleaner.
- Moved common GetAsset/DropAsset logic to src/util/asset_manager.cc.
- Changed retrieval to use an array of records (AssetRecord) for O(1) lookups instead of a switch statement.
- Updated asset_packer to generate only raw data and the record array.
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