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Vide-coded 64k demo system
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2026-02-01
feat(assets): Implement procedural asset generation pipeline
skal
2026-02-01
feat(asset_manager): Implement array-based caching
skal
2026-02-01
feat: Add seamless bump mapping with procedural noise
skal
2026-02-01
feat: Implement hybrid rendering with SDF primitives
skal
2026-02-01
feat: Implement 3D system and procedural texture manager
skal
2026-02-01
Chore: Apply clang-format to the codebase
skal
2026-02-01
Refactor: Move common GPU fields to base Effect classes
skal
2026-02-01
clang-format
skal
2026-01-31
style: add vertical compression rules to clang-format
skal
2026-01-31
refactor: move generated asset files to src/generated/
skal
2026-01-31
fix(gpu): resolve multiple WebGPU validation and runtime errors
skal
2026-01-31
test: Finalize sequence/effect system tests
skal
2026-01-31
Chore: Add missing newlines at end of source files
skal
2026-01-31
enforce code style
skal
2026-01-30
add mini_math.h header-only vector lib
skal
2026-01-28
feat(assets): Separate demo and test asset lists
skal
2026-01-28
style: Add 3-line descriptive headers to all source files
skal
2026-01-28
test(assets): Add functional tests for asset management system
skal
2026-01-27
feat: Implement spectool & specview; refactor coding style; update docs
skal
2026-01-27
test(spectool): Add end-to-end test for analysis tool
skal
2026-01-27
feat(audio): Implement real-time spectrogram synthesizer
skal
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