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4 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
5 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
5 daystry to fix the messskal
5 daysfeat(assets): Implement procedural asset generation pipelineskal
5 daysfeat(asset_manager): Implement array-based cachingskal
5 daysfeat: Add seamless bump mapping with procedural noiseskal
5 daysfeat: Implement hybrid rendering with SDF primitivesskal
5 daysfeat: Implement 3D system and procedural texture managerskal
5 daysChore: Apply clang-format to the codebaseskal
5 daysRefactor: Move common GPU fields to base Effect classesskal
5 daysclang-formatskal
6 daysstyle: add vertical compression rules to clang-formatskal
6 daysrefactor: move generated asset files to src/generated/skal
6 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
6 daystest: Finalize sequence/effect system testsskal
6 daysChore: Add missing newlines at end of source filesskal
7 daysenforce code styleskal
7 daysadd mini_math.h header-only vector libskal
9 daysfeat(assets): Separate demo and test asset listsskal
9 daysstyle: Add 3-line descriptive headers to all source filesskal
9 daystest(assets): Add functional tests for asset management systemskal
10 daysfeat: Implement spectool & specview; refactor coding style; update docsskal
10 daystest(spectool): Add end-to-end test for analysis toolskal
10 daysfeat(audio): Implement real-time spectrogram synthesizerskal