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Vide-coded 64k demo system
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3 days
fix(build): Add compatibility for older wgpu-native headers
skal
3 days
refactor(build): Centralize generated files and clean up project layout
skal
3 days
refactor(platform): Encapsulate state in PlatformState struct
skal
3 days
feat(platform): Fix high-DPI scaling and add resolution option
skal
4 days
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
skal
4 days
try to fix the mess
skal
4 days
feat(assets): Implement procedural asset generation pipeline
skal
4 days
feat(asset_manager): Implement array-based caching
skal
4 days
feat: Add seamless bump mapping with procedural noise
skal
4 days
feat: Implement hybrid rendering with SDF primitives
skal
4 days
feat: Implement 3D system and procedural texture manager
skal
5 days
Chore: Apply clang-format to the codebase
skal
5 days
Refactor: Move common GPU fields to base Effect classes
skal
5 days
clang-format
skal
5 days
style: add vertical compression rules to clang-format
skal
5 days
refactor: move generated asset files to src/generated/
skal
5 days
fix(gpu): resolve multiple WebGPU validation and runtime errors
skal
5 days
test: Finalize sequence/effect system tests
skal
6 days
Chore: Add missing newlines at end of source files
skal
6 days
enforce code style
skal
6 days
add mini_math.h header-only vector lib
skal
8 days
feat(assets): Separate demo and test asset lists
skal
8 days
style: Add 3-line descriptive headers to all source files
skal
8 days
test(assets): Add functional tests for asset management system
skal
9 days
feat: Implement spectool & specview; refactor coding style; update docs
skal
9 days
test(spectool): Add end-to-end test for analysis tool
skal
9 days
feat(audio): Implement real-time spectrogram synthesizer
skal