| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 29 hours | feat(audio): Trigger pattern events individually for tempo scaling | skal | |
| Refactored tracker system to trigger individual events as separate voices instead of compositing patterns into single spectrograms. This enables notes within patterns to respect tempo scaling dynamically. Key Changes: - Added ActivePattern tracking with start_music_time and next_event_idx - Individual events trigger when their beat time is reached - Elapsed beats calculated dynamically: (music_time - start_time) / beat_duration - Removed pattern compositing logic (paste_spectrogram) - Each note now triggers as separate voice with volume/pan parameters Behavior: - Tempo scaling (via music_time) now affects note spacing within patterns - At 2.0x tempo: patterns trigger 2x faster AND notes within play 2x faster - At 0.5x tempo: patterns trigger 2x slower AND notes within play 2x slower Testing: - Updated test_tracker to verify event-based triggering at specific beat times - All 17 tests pass (100%) - WAV dump confirms tempo scaling works correctly: * 0-10s: steady 1.00x tempo * 10-15s: acceleration to 2.00x tempo * 15-20s: reset to 1.00x tempo * 20-25s: deceleration to 0.50x tempo * 25s+: return to normal Result: Music time advances at variable rates (61.24s in 60s physical time), and notes within patterns correctly accelerate/decelerate with tempo changes. handoff(Claude): Tempo scaling now affects notes within patterns Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> | |||
| 30 hours | feat(audio): Simplified demo track with tempo scaling tests | skal | |
| Created debuggable drum beat track that tests variable tempo system with clear acceleration and deceleration phases. Music Track Changes (assets/music.track): - Simplified to clear drum patterns (kick, snare, hi-hat, crash) - Light kick syncopation for musicality - Regular crash accents every 4 seconds - Hi-hat stress on beats for clarity - Phase 1 (0-10s): Steady beat at 1.0x tempo - Phase 2 (10-16s): Acceleration test (1.0x → 2.0x, then reset to 1.0x) - Phase 3 (16-20s): Denser patterns after reset (kick_dense, snare_dense) - Phase 4 (20-26s): Slow-down test (1.0x → 0.5x, then reset to 1.0x) - Phase 5 (26-30s): Return to normal tempo - Phase 6 (30s+): Add bass line and E minor melody Tempo Control (src/main.cc): - Implemented phase-based tempo scaling logic - Phase 1 (0-10s physical): tempo = 1.0 (steady) - Phase 2 (10-15s physical): tempo = 1.0 → 2.0 (acceleration) - Phase 3 (15-20s physical): tempo = 1.0 (reset trick) - Phase 4 (20-25s physical): tempo = 1.0 → 0.5 (deceleration) - Phase 5 (25s+ physical): tempo = 1.0 (reset trick) - Added debug output showing tempo changes (!STRIP_ALL) Test Updates (src/tests/test_tracker.cc): - Updated voice count assertions to match new track (3 → 4 voices) - New track triggers 4 patterns at t=0: crash, kick, snare, hi-hat Results: ✓ All 16 tests passing (100%) ✓ Clear, debuggable drum patterns ✓ Tests both acceleration and deceleration reset tricks ✓ Musical: E minor bass and melody after 30s ✓ Debug output shows tempo scaling in action handoff(Claude): Tempo scaling demo track ready for testing Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> | |||
| 2 days | refactor: Task #20 - Platform & Code Hygiene | skal | |
| - Consolidated all WebGPU shims and platform-specific logic into src/platform.h. - Refactored platform_init to return PlatformState by value and platform_poll to automatically refresh time and aspect_ratio. - Removed STL dependencies (std::map, std::vector, std::string) from AssetManager and Procedural subsystems. - Fixed Windows cross-compilation by adjusting include paths and linker flags in CMakeLists.txt and updating build_win.sh. - Removed redundant direct inclusions of GLFW/glfw3.h and WebGPU headers across the project. - Applied clang-format and updated documentation. handoff(Gemini): Completed Task #20 and 20.1. Platform abstraction is now unified, and core paths are STL-free. Windows build is stable. | |||
| 2 days | feat: Finalize tracker asset-sample integration with unified pasting strategy | skal | |
| 3 days | feat: Complete audio tracker system integration and tests | skal | |
