| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 5 days | feat: Implement 3D system and procedural texture manager | skal | |
| - Extended mini_math.h with mat4 multiplication and affine transforms. - Implemented TextureManager for runtime procedural texture generation and GPU upload. - Added 3D system components: Camera, Object, Scene, and Renderer3D. - Created test_3d_render mini-demo for interactive 3D verification. - Fixed WebGPU validation errors regarding depthSlice and unimplemented WaitAny. | |||
| 5 days | clang-format | skal | |
| 5 days | style: add vertical compression rules to clang-format | skal | |
| - Enabled AllowShortFunctionsOnASingleLine: All - Enabled AllowShortBlocksOnASingleLine: Always - Enabled AllowShortIfStatementsOnASingleLine: Always - Enabled AllowShortLoopsOnASingleLine: true - Set MaxEmptyLinesToKeep: 1 - Applied formatting to all source files. | |||
| 6 days | enforce code style | skal | |
| 6 days | add mini_math.h header-only vector lib | skal | |
