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path: root/src/tests/test_3d_render.cc
AgeCommit message (Expand)Author
4 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
4 daysfix(3d): Distinguish floor grid from object texturesskal
4 daystest(3d): Enlarge objects and pack them closer to the centerskal
4 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
4 dayschore: Apply final code formatting and cleanupskal
4 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
4 daysfix(3d): Restore and enhance 3D shadowsskal
4 daysfix(3d): Revert to working N-1 shadow configurationskal
4 daysfix(3d): Resolve missing shadows on floor planeskal
4 daysflesh out extra details in the MD filesskal
4 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
4 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
4 daystest(3d): Add procedural grid to floor and enable texturingskal
4 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
4 daysfix(3d): Correct shadow bug with non-uniform scaleskal
4 daystest(3d): Enhance test scene with more objectsskal
4 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
4 daysfix(build): Add compatibility for older wgpu-native headersskal
4 daysrefactor(platform): Encapsulate state in PlatformState structskal
4 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
5 daysfeat: Add seamless bump mapping with procedural noiseskal
5 daysfeat: Implement hybrid rendering with SDF primitivesskal
5 daysfeat: Implement 3D system and procedural texture managerskal