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path: root/src/tests/test_3d_render.cc
AgeCommit message (Expand)Author
2026-02-02fix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
2026-02-02chore: Apply final code formatting and cleanupskal
2026-02-02fix(3d): Unify SDF path for all objects and stabilize shadowsskal
2026-02-02fix(3d): Restore and enhance 3D shadowsskal
2026-02-02fix(3d): Revert to working N-1 shadow configurationskal
2026-02-02fix(3d): Resolve missing shadows on floor planeskal
2026-02-02flesh out extra details in the MD filesskal
2026-02-02fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
2026-02-02fix(shader): Correct WGSL loop syntax in calc_shadowskal
2026-02-02test(3d): Add procedural grid to floor and enable texturingskal
2026-02-02feat(3d): Implement unified shadow system with non-uniform scale supportskal
2026-02-02fix(3d): Correct shadow bug with non-uniform scaleskal
2026-02-02test(3d): Enhance test scene with more objectsskal
2026-02-02feat(3d): Add scaffolding for visual debugging (Task #18a)skal
2026-02-02fix(build): Add compatibility for older wgpu-native headersskal
2026-02-02refactor(platform): Encapsulate state in PlatformState structskal
2026-02-02feat(platform): Fix high-DPI scaling and add resolution optionskal
2026-02-01feat: Add seamless bump mapping with procedural noiseskal
2026-02-01feat: Implement hybrid rendering with SDF primitivesskal
2026-02-01feat: Implement 3D system and procedural texture managerskal