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- Removed unused v1 shader declarations (13 variables)
- Removed _v2 suffix from active shader names
- Moved shaders.{h,cc} from src/gpu to src/effects
- Updated all includes and build references
- All tests pass (34/34)
handoff(Claude): Cleaned up shader management, tests passing
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Update effect class definitions in headers and implementations to match
timeline.seq naming convention. All tests passing (34/34).
Classes renamed:
- PassthroughEffect → Passthrough
- GaussianBlurEffect → GaussianBlur
- PlaceholderEffect → Placeholder
- HeptagonEffect → Heptagon
- ParticlesEffect → Particles
- RotatingCubeEffect → RotatingCube
- Hybrid3DEffect → Hybrid3D
- FlashEffect → Flash
- PeakMeterEffect → PeakMeter
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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