| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 4 days | feat: Add seamless bump mapping with procedural noise | skal | |
| - Replaced white noise with smooth value-like noise. - Implemented periodic texture generation (seam blending). - Integrated bump mapping into Renderer3D using finite difference of displaced SDF. - Updated test_3d_render with noise texture and multiple SDF shapes (Box, Sphere, Torus). | |||
| 5 days | feat: Implement 3D system and procedural texture manager | skal | |
| - Extended mini_math.h with mat4 multiplication and affine transforms. - Implemented TextureManager for runtime procedural texture generation and GPU upload. - Added 3D system components: Camera, Object, Scene, and Renderer3D. - Created test_3d_render mini-demo for interactive 3D verification. - Fixed WebGPU validation errors regarding depthSlice and unimplemented WaitAny. | |||
