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Vide-coded 64k demo system
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2026-02-02
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
2026-02-02
feat(3d): Add scaffolding for visual debugging (Task #18a)
skal
2026-02-02
refactor(platform): Encapsulate state in PlatformState struct
skal
2026-02-02
feat(platform): Fix high-DPI scaling and add resolution option
skal
2026-02-01
clang-format
skal
2026-01-31
style: add vertical compression rules to clang-format
skal
2026-01-31
refactor: move generated asset files to src/generated/
skal
2026-01-31
fix: Cross-compilation and style compliance
skal
2026-01-31
feat: Multi-pass rendering architecture and effect stubs
skal
2026-01-31
feat: Add --seek command line option for fast-forward debugging
skal
2026-01-31
feat: Implement Sequence and Effect system for demo choreography
skal
2026-01-31
update session with mix fixes
skal
2026-01-31
Implement procedural audio generation, spectral effects, and WebGPU particle ...
skal
2026-01-31
add notes
skal
2026-01-31
enforce code style
skal
2026-01-28
fix the audio
skal
2026-01-28
feat(visuals): Add rotation, color shifts, and improved beat-sync
skal
2026-01-28
feat(visuals): Enhance colors and add background flashes
skal
2026-01-28
feat(demo): Add drum sequence using embedded assets
skal
2026-01-28
style: Add 3-line descriptive headers to all source files
skal
2026-01-28
feat(assets): Implement basic asset packing system
skal
2026-01-28
build: Finalize WebGPU integration and platform fixes
skal
2026-01-28
fix(gpu): Add aspect ratio correction to shader
skal
2026-01-28
opt: Implement build stripping and platform-specific size optimizations
skal
2026-01-28
feat: Implement fullscreen, keyboard controls, and pulsating heptagon
skal
2026-01-27
feat: Implement spectool & specview; refactor coding style; update docs
skal