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path: root/src/gpu
AgeCommit message (Expand)Author
7 daysfeat: Complete audio tracker system integration and testsskal
8 daysupdate TODO and fix shaders.ccskal
8 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
8 daysfeat(test): Add comprehensive math and shader composer testsskal
8 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
8 daysfix(3d): Restore and enhance 3D shadowsskal
8 daysfix(3d): Resolve missing shadows on floor planeskal
8 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
8 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
8 daysfix(build): Add compatibility for older wgpu-native headersskal
8 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
8 daysrefactor(platform): Encapsulate state in PlatformState structskal
9 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
9 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
9 daysfeat(assets): Implement procedural asset generation pipelineskal
9 daysfeat: Add seamless bump mapping with procedural noiseskal
9 daysfeat: Implement 3D system and procedural texture managerskal
9 daysChore: Apply clang-format to the codebaseskal
9 daysRefactor: Move common GPU fields to base Effect classesskal
9 daysRefactor: Split demo effects and shaders into individual filesskal
9 daysformat shader codeskal
9 daysclang-formatskal
9 daysfix(build): resolve cross-platform build configuration errorsskal
10 daysstyle: add vertical compression rules to clang-formatskal
10 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
10 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
10 daysadd testing for sequenceskal
10 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
10 daysfix: Cross-compilation and style complianceskal
10 daysfeat: Full implementation of post-processing pipeline and new effectsskal
10 daysfeat: Multi-pass rendering architecture and effect stubsskal
10 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
10 daysopt: Guard debug/seek features with STRIP_ALLskal
10 daysfeat: Add --seek command line option for fast-forward debuggingskal
10 daysfeat: Implement Sequence and Effect system for demo choreographyskal
10 daysfix: Resolve macOS build breakage and restore tools audio supportskal
10 daysupdate state in .md filesskal
10 daysAdd Windows cross-compilation support (MinGW) and emulation (Wine)skal
10 daysChore: Add missing newlines at end of source filesskal
10 daysChore: Remove trailing whitespaces across the codebaseskal
10 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
12 daysremove shader.wgslskal
12 dayssimplify shaderskal
13 daysstyle updateskal
13 daysfeat(visuals): Add rotation, color shifts, and improved beat-syncskal
13 daysfeat(visuals): Enhance colors and add background flashesskal
13 daysupdate asset systemskal
13 daysstyle: Add 3-line descriptive headers to all source filesskal
13 daysbuild: Finalize WebGPU integration and platform fixesskal
13 daysfix(gpu): Ensure shader entry points are preserved in STRIP_ALL buildskal