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Vide-coded 64k demo system
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Author
8 days
chore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholder
skal
8 days
feat(test): Add comprehensive math and shader composer tests
skal
8 days
feat(3d): Implement Task 21.1 WGSL Library & Composer
skal
8 days
fix(3d): Restore and enhance 3D shadows
skal
8 days
fix(3d): Resolve missing shadows on floor plane
skal
8 days
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
8 days
feat(3d): Use procedural grid for floor and revert object noise
skal
8 days
fix(build): Add compatibility for older wgpu-native headers
skal
8 days
feat(visuals): Increase 3D object size and add erratic camera motion
skal
8 days
refactor(platform): Encapsulate state in PlatformState struct
skal
9 days
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
skal
9 days
feat(gpu): Integrate bumpy 3D renderer into main demo
skal
9 days
feat(assets): Implement procedural asset generation pipeline
skal
9 days
feat: Add seamless bump mapping with procedural noise
skal
9 days
feat: Implement 3D system and procedural texture manager
skal
9 days
Chore: Apply clang-format to the codebase
skal
9 days
Refactor: Move common GPU fields to base Effect classes
skal
9 days
Refactor: Split demo effects and shaders into individual files
skal
9 days
format shader code
skal
9 days
clang-format
skal
9 days
fix(build): resolve cross-platform build configuration errors
skal
9 days
style: add vertical compression rules to clang-format
skal
9 days
fix(gpu): resolve multiple WebGPU validation and runtime errors
skal
10 days
fix: Resolve all remaining linking and include errors for Sequence/Effect tests
skal
10 days
add testing for sequence
skal
10 days
fix: Resolve all build/linking errors for Sequence/Effect tests
skal
10 days
fix: Cross-compilation and style compliance
skal
10 days
feat: Full implementation of post-processing pipeline and new effects
skal
10 days
feat: Multi-pass rendering architecture and effect stubs
skal
10 days
feat: Implement Sequence Compiler for data-driven choreography
skal
10 days
opt: Guard debug/seek features with STRIP_ALL
skal
10 days
feat: Add --seek command line option for fast-forward debugging
skal
10 days
feat: Implement Sequence and Effect system for demo choreography
skal
10 days
fix: Resolve macOS build breakage and restore tools audio support
skal
10 days
update state in .md files
skal
10 days
Add Windows cross-compilation support (MinGW) and emulation (Wine)
skal
10 days
Chore: Add missing newlines at end of source files
skal
10 days
Chore: Remove trailing whitespaces across the codebase
skal
10 days
Implement procedural audio generation, spectral effects, and WebGPU particle ...
skal
12 days
remove shader.wgsl
skal
12 days
simplify shader
skal
13 days
style update
skal
13 days
feat(visuals): Add rotation, color shifts, and improved beat-sync
skal
13 days
feat(visuals): Enhance colors and add background flashes
skal
13 days
update asset system
skal
13 days
style: Add 3-line descriptive headers to all source files
skal
13 days
build: Finalize WebGPU integration and platform fixes
skal
13 days
fix(gpu): Ensure shader entry points are preserved in STRIP_ALL build
skal
13 days
fix(gpu): Add aspect ratio correction to shader
skal
13 days
update SESSION_NOTES
skal
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