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path: root/src/gpu/texture_readback.cc
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10 daysfix(win): update wgpu-native to v27, unify Windows/macOS API pathsskal
- fetch_win_deps.sh: update wgpu-native v0.19.4.1 → v27.0.4.0 (same as macOS) - platform.h: remove v0.19 compat shims, Windows now uses WGPUStringView API - gpu.cc/gpu.h: remove DEMO_CROSS_COMPILE_WIN32 old-API branches - texture_readback.cc, visual_debug.cc, hybrid3d_effect.cc: same cleanup - rotating_cube_effect.cc: remove #ifdef guard for depthSlice - glfw3webgpu.c: remove old WGPUSurfaceDescriptorFromWindowsHWND branch - asset_manager.cc: fix DEMO_STRIP_ALL→STRIP_ALL guard (vs_main was missing in STRIP_ALL Windows builds because disk-loading path ran on embedded data) - tracker.cc: skip MP3 assets gracefully in STRIP_ALL builds instead of fatal handoff(Gemini): Windows .exe now runs under Wine. demo64k.exe renders frames and progresses through audio timeline. Pre-existing test failures unchanged. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-05style: run clang-format to adhere to coding styleskal
2026-02-17style: replace C++ casts with C-style castsskal
Converts all static_cast<>, reinterpret_cast<> to C-style casts per CODING_STYLE.md guidelines. - Modified 12 files across gpu, 3d, util, tests, and tools - All builds passing, 34/34 tests passing - No functional changes, pure style cleanup Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-14style: Apply clang-format to codebaseskal
2026-02-11fix: Resolve WGPU threading crash in cnn_testskal
- Release queue reference after submit in texture_readback - Add final wgpuDevicePoll before cleanup to sync GPU work Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-11add --save-intermediates to train.py and cnn_testskal
2026-02-11fix: CNN test tool GPU readback with wgpuDevicePollskal
Fixed buffer mapping callback mode mismatch causing Unknown status. Changed from WaitAnyOnly+ProcessEvents to AllowProcessEvents+DevicePoll. Readback now functional but CNN output incorrect (all white). Issue isolated to tool-specific binding/uniform setup - CNNEffect in demo works correctly. Technical details: - WGPUCallbackMode_WaitAnyOnly requires wgpuInstanceWaitAny - Using wgpuInstanceProcessEvents with WaitAnyOnly never fires callback - Fixed by using AllowProcessEvents mode + wgpuDevicePoll - Removed debug output and platform warnings Status: 36/36 tests pass, readback works, CNN shader issue remains. handoff(Claude): CNN test tool readback fixed, output debugging needed
2026-02-11feat: Add CNN shader testing tool with GPU texture readbackskal
Core GPU Utility (texture_readback): - Reusable synchronous texture-to-CPU readback (~150 lines) - STRIP_ALL guards (0 bytes in release builds) - Handles COPY_BYTES_PER_ROW_ALIGNMENT (256-byte alignment) - Refactored OffscreenRenderTarget to use new utility CNN Test Tool (cnn_test): - Standalone PNG→3-layer CNN→PNG/PPM tool (~450 lines) - --blend parameter (0.0-1.0) for final layer mixing - --format option (png/ppm) for output format - ShaderComposer integration for include resolution Build Integration: - Added texture_readback.cc to GPU_SOURCES (both sections) - Tool target with STB_IMAGE support Testing: - All 36 tests pass (100%) - Processes 64×64 and 555×370 images successfully - Ground-truth validation setup complete Known Issues: - BUG: Tool produces black output (uninitialized input texture) - First intermediate texture not initialized before layer loop - MSE 64860 vs Python ground truth (expected <10) - Fix required: Copy input to intermediate[0] before processing Documentation: - doc/CNN_TEST_TOOL.md - Full technical reference - Updated PROJECT_CONTEXT.md and COMPLETED.md handoff(Claude): CNN test tool foundation complete, needs input init bugfix Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>