| Age | Commit message (Collapse) | Author |
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- Fixed test_sequence by restoring MainSequence::init_test for mocking.
- Corrected CMakeLists.txt dependencies and source groupings to prevent duplicate symbols.
- standardizing Effect constructor signature for seq_compiler compatibility.
- Implemented Hybrid3DEffect using bumpy Renderer3D and procedural NOISE_TEX.
- Updated MainSequence to support depth buffer for 3D elements.
- Formatted all source files with clang-format.
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- Added depth buffer support to MainSequence.
- Implemented Hybrid3DEffect for the main timeline.
- Fixed effect initialization order in MainSequence.
- Ensured depth-stencil compatibility for all scene effects.
- Updated demo sequence with 3D elements and post-processing.
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- Updated asset_packer to parse PROC(...) syntax with robust regex.
- Implemented runtime dispatch in AssetManager for procedural generation.
- Added procedural generator functions (noise, grid, periodic).
- Added comprehensive tests for procedural asset lifecycle.
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Moved WGPUDevice, WGPUQueue, and GpuBuffer uniforms_ into the base Effect
and PostProcessEffect classes. Updated all derived effect classes to use
these inherited members and refactored their constructors. Also fixed
associated compilation errors in test files and adjusted a printf statement.
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Split src/gpu/demo_effects.cc into individual .cc files for each effect
and created separate files for post-processing helpers and WGSL shaders.
Updated src/gpu/demo_effects.h to be a central header for all effect-related
declarations and adjusted CMakeLists.txt accordingly.
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