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path: root/src/gpu/effects/shaders.cc
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3 daysupdate TODO and fix shaders.ccskal
3 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
- Implemented ShaderComposer for modular WGSL snippet management. - Factored out common math, primitives, lighting, and ray-box helpers. - Refactored Renderer3D to use dynamic shader composition. - Consolidated high-DPI and shadow robustness fixes into final shader structure.
3 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
- Implemented dynamic resolution support in all shaders and effects. - Added explicit viewport setting for all render passes to ensure correct scaling. - Fixed 3D shadow mapping by adding PLANE support and standardizing soft shadow logic. - Propagated resize events through the Effect hierarchy. - Applied project-wide code formatting.
5 daysRefactor: Split demo effects and shaders into individual filesskal
Split src/gpu/demo_effects.cc into individual .cc files for each effect and created separate files for post-processing helpers and WGSL shaders. Updated src/gpu/demo_effects.h to be a central header for all effect-related declarations and adjusted CMakeLists.txt accordingly.