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Related to Task #74. The dummy buffer used when effect_params is null
must be 32 bytes to match CommonPostProcessUniforms size, not 16 bytes.
Prevents potential validation errors when binding group expects 32-byte
uniform buffer at binding 3.
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Fixed critical validation errors caused by WGSL vec3<f32> alignment mismatches.
Root cause:
- WGSL vec3<f32> has 16-byte alignment (not 12 bytes)
- Using vec3 for padding created unpredictable struct layouts
- C++ struct size != WGSL struct size → validation errors
Solution:
- Changed circle_mask_compute.wgsl EffectParams padding
- Replaced _pad: vec3<f32> with three separate f32 fields
- Now both C++ and WGSL calculate 16 bytes consistently
Results:
- demo64k: 0 WebGPU validation errors
- Test suite: 32/33 passing (97%)
- All shader compilation tests passing
Files modified:
- assets/final/shaders/circle_mask_compute.wgsl
- TODO.md (updated task status)
- PROJECT_CONTEXT.md (updated test results)
- HANDOFF_2026-02-09_UniformAlignment.md (technical writeup)
Note: DemoEffectsTest failure is unrelated (wgpu_native library bug)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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- Add PP_BINDING_* macros for standard post-process bind group layout
- PP_BINDING_SAMPLER (0): Input texture sampler
- PP_BINDING_TEXTURE (1): Input texture from previous pass
- PP_BINDING_UNIFORMS (2): Custom uniforms buffer
- Change uniforms visibility from Fragment-only to Vertex|Fragment
- Enables dynamic geometry in vertex shaders (e.g., peak meter bar)
- Replace all hardcoded binding numbers with macros in post_process_helper.cc
- Update test_demo.cc to use systematic bindings
- Benefits: All post-process effects can now access uniforms in vertex shaders
Result: More flexible post-process effects, better code maintainability
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Split src/gpu/demo_effects.cc into individual .cc files for each effect
and created separate files for post-processing helpers and WGSL shaders.
Updated src/gpu/demo_effects.h to be a central header for all effect-related
declarations and adjusted CMakeLists.txt accordingly.
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