| Age | Commit message (Expand) | Author |
|---|---|---|
| 2026-02-02 | fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs | skal |
| 2026-02-02 | feat(3d): Use procedural grid for floor and revert object noise | skal |
| 2026-02-01 | feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets | skal |
| 2026-02-01 | feat(gpu): Integrate bumpy 3D renderer into main demo | skal |
| 2026-02-01 | Chore: Apply clang-format to the codebase | skal |
| 2026-02-01 | Refactor: Move common GPU fields to base Effect classes | skal |
| 2026-02-01 | clang-format | skal |
| 2026-01-31 | style: add vertical compression rules to clang-format | skal |
| 2026-01-31 | fix: Resolve all build/linking errors for Sequence/Effect tests | skal |
| 2026-01-31 | fix: Cross-compilation and style compliance | skal |
| 2026-01-31 | feat: Multi-pass rendering architecture and effect stubs | skal |
| 2026-01-31 | feat: Add --seek command line option for fast-forward debugging | skal |
| 2026-01-31 | feat: Implement Sequence and Effect system for demo choreography | skal |
