| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 5 days | feat: Implement Sequence Compiler for data-driven choreography | skal | |
| Adds a 'seq_compiler' tool that converts a text-based timeline (assets/demo.seq) into a generated C++ file. This allows editing effect sequences and timing without modifying engine code. Replaces manual sequence creation with a generated 'LoadTimeline' function. | |||
| 5 days | feat: Implement Sequence and Effect system for demo choreography | skal | |
| Refactors the rendering pipeline into a modular Sequence/Effect system. 'MainSequence' manages the final frame rendering and a list of 'Sequence' layers. 'Sequence' manages a timeline of 'Effect' objects (start/end/priority). Concrete effects (Heptagon, Particles) are moved to 'demo_effects.cc'. Updates main loop to pass beat and aspect ratio. | |||
