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path: root/src/gpu/bind_group_builder.h
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19 hoursRefactor: factorize common WGPU patterns into helper functionsskal
Add texture creation helpers (gpu_create_texture_2d, gpu_create_storage_texture_2d, gpu_create_mip_view) and extend BindGroupLayoutBuilder with uint_texture and storage_texture methods. Refactored files: - cnn_v2_effect.cc: Use texture helpers (~70% code reduction in create_textures) - rotating_cube_effect.cc: Use BindGroupLayoutBuilder and texture helpers - circle_mask_effect.cc: Use BindGroupBuilder Benefits: - Improved code readability - Reduced boilerplate for texture/bind group creation - Consistent patterns across effects Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
5 daysrefactor: Factor WGPU boilerplate into builder pattern helpersskal
Add BindGroupLayoutBuilder, BindGroupBuilder, RenderPipelineBuilder, and SamplerCache to reduce repetitive WGPU code. Refactor post_process_helper, cnn_effect, and rotating_cube_effect. Changes: - Bind group creation: 19 instances, 14→4 lines each - Pipeline creation: 30-50→8 lines - Sampler deduplication: 6 instances → cached - Total boilerplate reduction: -122 lines across 3 files Builder pattern prevents binding index errors and consolidates platform-specific #ifdef in fewer locations. Binary size unchanged (6.3M debug). Tests pass. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>