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20 hoursfeat: Optional sequence end times and comprehensive effect documentationskal
This milestone implements several key enhancements to the sequencing system and developer documentation: ## Optional Sequence End Times (New Feature) - Added support for explicit sequence termination via [time] syntax - Example: SEQUENCE 0 0 [30.0] forcefully ends all effects at 30 seconds - Updated seq_compiler.cc to parse optional [time] parameter with brackets - Added end_time_ field to Sequence class (default -1.0 = no explicit end) - Modified update_active_list() to check sequence end time and deactivate all effects when reached - Fully backward compatible - existing sequences work unchanged ## Comprehensive Effect Documentation (demo.seq) - Documented all effect constructor parameters (standard: device, queue, format) - Added runtime parameter documentation (time, beat, intensity, aspect_ratio) - Created detailed effect catalog with specific behaviors: * Scene effects: HeptagonEffect, ParticlesEffect, Hybrid3DEffect, FlashCubeEffect * Post-process effects: GaussianBlurEffect, SolarizeEffect, ChromaAberrationEffect, ThemeModulationEffect, FadeEffect, FlashEffect - Added examples section showing common usage patterns - Documented exact parameter behaviors (e.g., blur pulsates 0.5x-2.5x, flash triggers at intensity > 0.7, theme cycles every 8 seconds) ## Code Quality & Verification - Audited all hardcoded 1280x720 dimensions throughout codebase - Verified all shaders use uniforms.resolution and uniforms.aspect_ratio - Confirmed Effect::resize() properly updates width_/height_ members - No issues found - dimension handling is fully dynamic and robust ## Files Changed - tools/seq_compiler.cc: Parse [end_time], generate set_end_time() calls - src/gpu/effect.h: Added end_time_, set_end_time(), get_end_time() - src/gpu/effect.cc: Check sequence end time in update_active_list() - assets/demo.seq: Comprehensive syntax and effect documentation - Generated files updated (timeline.cc, assets_data.cc, music_data.cc) This work establishes a more flexible sequencing system and provides developers with clear documentation for authoring demo timelines. handoff(Claude): Optional sequence end times implemented, effect documentation complete, dimension handling verified. Ready for next phase of development.
23 hoursfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ↵skal
logging infrastructure MILESTONE: Audio System Robustness & Debugging Core Audio Backend Optimization: - Fixed stop-and-go audio glitches caused by timing mismatch - Core Audio optimized for 44.1kHz (10ms periods), but 32kHz expected ~13.78ms - Added allowNominalSampleRateChange=TRUE to force OS-level 32kHz native - Added performanceProfile=conservative for 4096-frame buffers (128ms) - Result: Stable ~128ms callbacks, <1ms jitter, zero underruns Ring Buffer Improvements: - Increased capacity from 200ms to 400ms for tempo scaling headroom - Added comprehensive bounds checking with abort() on violations - Fixed tempo-scaled buffer fill: dt * g_tempo_scale - Buffer maintains 400ms fullness during 2.0x acceleration NOTE_ Parsing Fix & Sample Caching: - Fixed is_note_name() checking only first letter (A-G) - ASSET_KICK_1 was misidentified as A0 (27.5 Hz) - Required "NOTE_" prefix to distinguish notes from assets - Updated music.track to use NOTE_E2, NOTE_G4 format - Discovered resource exhaustion: 14 unique samples → 228 registrations - Implemented comprehensive caching in tracker_init() - Assets: loaded once from AssetManager, cached synth_id - Generated notes: created once, stored in persistent pool - Result: MAX_SPECTROGRAMS 256 → 32 (88% memory reduction) Debug Logging Infrastructure: - Created src/util/debug.h with 7 category macros (AUDIO, RING_BUFFER, TRACKER, SYNTH, 3D, ASSETS, GPU) - Added DEMO_ENABLE_DEBUG_LOGS CMake option (defines DEBUG_LOG_ALL) - Converted all diagnostic code to use category macros - Default build: macros compile to ((void)0) for zero runtime cost - Debug build: comprehensive logging for troubleshooting - Updated CONTRIBUTING.md with pre-commit policy Resource Analysis Tool: - Enhanced tracker_compiler to report pool sizes and cache potential - Analysis: 152/228 spectrograms without caching, 14 with caching - Tool generates optimization recommendations during compilation Files Changed: - CMakeLists.txt: Add DEBUG_LOG option - src/util/debug.h: New debug logging header (7 categories) - src/audio/miniaudio_backend.cc: Use DEBUG_AUDIO/DEBUG_RING_BUFFER - src/audio/ring_buffer.cc: Use DEBUG_RING_BUFFER for underruns - src/audio/tracker.cc: Implement sample caching, use DEBUG_TRACKER - src/audio/synth.cc: Use DEBUG_SYNTH for validation - src/audio/synth.h: Update MAX_SPECTROGRAMS (256→32), document caching - tools/tracker_compiler.cc: Fix is_note_name(), add resource analysis - assets/music.track: Update to use NOTE_ prefix format - doc/CONTRIBUTING.md: Add debug logging pre-commit policy - PROJECT_CONTEXT.md: Document milestone - TODO.md: Mark tasks completed Verification: - Default build: No debug output, audio plays correctly - Debug build: Comprehensive logging, audio plays correctly - Caching working: 14 unique samples cached at init - All tests passing (17/17) handoff(Claude): Audio system now stable with robust diagnostic infrastructure. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
28 hoursfeat(audio): Trigger pattern events individually for tempo scalingskal
Refactored tracker system to trigger individual events as separate voices instead of compositing patterns into single spectrograms. This enables notes within patterns to respect tempo scaling dynamically. Key Changes: - Added ActivePattern tracking with start_music_time and next_event_idx - Individual events trigger when their beat time is reached - Elapsed beats calculated dynamically: (music_time - start_time) / beat_duration - Removed pattern compositing logic (paste_spectrogram) - Each note now triggers as separate voice with volume/pan parameters Behavior: - Tempo scaling (via music_time) now affects note spacing within patterns - At 2.0x tempo: patterns trigger 2x faster AND notes within play 2x faster - At 0.5x tempo: patterns trigger 2x slower AND notes within play 2x slower Testing: - Updated test_tracker to verify event-based triggering at specific beat times - All 17 tests pass (100%) - WAV dump confirms tempo scaling works correctly: * 0-10s: steady 1.00x tempo * 10-15s: acceleration to 2.00x tempo * 15-20s: reset to 1.00x tempo * 20-25s: deceleration to 0.50x tempo * 25s+: return to normal Result: Music time advances at variable rates (61.24s in 60s physical time), and notes within patterns correctly accelerate/decelerate with tempo changes. handoff(Claude): Tempo scaling now affects notes within patterns Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
31 hoursrevised .gitignoreskal
3 daysremove generated assets which shouldn't be in gitskal
3 daysupdate the melody a bitskal
3 daysfeat: Complete audio tracker system integration and testsskal