| Age | Commit message (Collapse) | Author |
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Effects now accept start/end time parameters and automatically passthrough
when inactive. Implements buffer chain integrity via compile-time validation.
- Effect base class: dispatch_render() checks time bounds, auto-passthroughs
1:1 input/output effects outside [start, end] interval
- seq_compiler.py: validates producer/consumer lifespan constraints for
multi-output effects, adds --validate flag, always validates before codegen
- Updated all 9 effect classes and test fixtures to pass start/end times
- check_all.sh: includes timeline validation step
- Tests: 34/34 passing, demo runs successfully
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Update effect class definitions in headers and implementations to match
timeline.seq naming convention. All tests passing (34/34).
Classes renamed:
- PassthroughEffect → Passthrough
- GaussianBlurEffect → GaussianBlur
- PlaceholderEffect → Placeholder
- HeptagonEffect → Heptagon
- ParticlesEffect → Particles
- RotatingCubeEffect → RotatingCube
- Hybrid3DEffect → Hybrid3D
- FlashEffect → Flash
- PeakMeterEffect → PeakMeter
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Ports PeakMeterEffect to v2 Effect system with proper DAG routing.
Red horizontal bar overlay displays audio_intensity for visual debugging
of audio-visual synchronization.
Changes:
- New: src/effects/peak_meter_effect.{h,cc} - v2 implementation
- Timeline: FlashEffect -> flash_out -> PeakMeterEffect -> sink
- Build: Added to COMMON_GPU_EFFECTS and demo_effects.h
- Test: Added to test_demo_effects.cc (9/9 effects pass)
- Cleanup: Removed old disabled PeakMeterEffect code from test_demo.cc
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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