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21 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
- Create v2-compatible WGSL shaders with UniformsSequenceParams - Add sequence_v2_uniforms snippet for ShaderComposer - Port 3 effects: PassthroughEffectV2, GaussianBlurEffectV2, HeptagonEffectV2 - Enable and fix end-to-end test (test_sequence_v2_e2e) - Fix shader binding order (sampler at 0, texture at 1) - Fix WebGPU validation (maxAnisotropy=1, explicit depthSlice) - Add v2 shaders to main and test workspace assets - All tests passing (36/36) handoff(Claude): Phase 3 complete, v2 effects functional, ready for phase 4
21 hoursfeat(sequence): Phase 3 - Port 3 effects to v2skal
- PassthroughEffectV2: simple copy effect - GaussianBlurEffectV2: post-process with params - HeptagonEffectV2: scene rendering effect All use EffectV2 base with multi-input/output support. Demonstrates single-pass, parameterized, and scene patterns. Tests: 35/35 passing handoff(Claude): Phase 3 complete, 3 v2 effects operational