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path: root/src/effects/hybrid3_d_effect.cc
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12 hoursstyle: Apply clang-formatskal
21 hoursfix: port Hybrid3D effect to sequence v2 architectureskal
Hybrid3D was calling Renderer3D::render() which creates its own command encoder, bypassing the sequence system. Now uses renderer_.draw() with the passed encoder. Also adds texture blit support for RotatingCube compositing. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
22 hoursrefactor: complete removal of 'Effect' suffix from C++ class namesskal
Update effect class definitions in headers and implementations to match timeline.seq naming convention. All tests passing (34/34). Classes renamed: - PassthroughEffect → Passthrough - GaussianBlurEffect → GaussianBlur - PlaceholderEffect → Placeholder - HeptagonEffect → Heptagon - ParticlesEffect → Particles - RotatingCubeEffect → RotatingCube - Hybrid3DEffect → Hybrid3D - FlashEffect → Flash - PeakMeterEffect → PeakMeter Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
29 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
Added HEADLESS_RETURN_IF_NULL/HEADLESS_RETURN_VAL_IF_NULL macros that compile to no-ops in STRIP_ALL/FINAL_STRIP modes. Files updated: - fatal_error.h: New headless check macros - sequence.cc: NodeRegistry::create_texture - post_process_helper.cc: Pipeline creation functions - sampler_cache.h: SamplerCache::get_or_create - bind_group_builder.h: Layout/group builders - pipeline_builder.h: Shader and pipeline builders - All effect constructors (7 files) Headless tests passing. STRIP_ALL builds will have zero overhead. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
29 hoursfix(headless): add early returns to all effect constructorsskal
All effects now skip GPU resource creation when device is nullptr. Effects fixed: - GaussianBlurEffect - HeptagonEffect - Hybrid3DEffect - PassthroughEffect - ParticlesEffect Headless tests now passing (audio-only mode functional). Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
30 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>