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SUMMARY
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Successfully completed comprehensive 4-phase refactor of audio subsystem to
eliminate fragile initialization order dependency between synth and tracker.
This addresses long-standing architectural fragility where tracker required
synth to be initialized first or spectrograms would be cleared.
IMPLEMENTATION
==============
Phase 1: Design & Prototype
- Created AudioEngine class as unified audio subsystem manager
- Created SpectrogramResourceManager for lazy resource loading
- Manages synth, tracker, and resource lifecycle
- Comprehensive test suite (test_audio_engine.cc)
Phase 2: Test Migration
- Migrated all tracker tests to use AudioEngine
- Updated: test_tracker.cc, test_tracker_timing.cc,
test_variable_tempo.cc, test_wav_dump.cc
- Pattern: Replace synth_init() + tracker_init() with engine.init()
- All 20 tests pass (100% pass rate)
Phase 3: Production Integration
- Fixed pre-existing demo crash (procedural texture loading)
- Updated flash_cube_effect.cc and hybrid_3d_effect.cc
- Migrated main.cc to use AudioEngine
- Replaced tracker_update() calls with engine.update()
Phase 4: Cleanup & Documentation
- Removed synth_init() call from audio_init() (backwards compatibility)
- Added AudioEngine usage guide to HOWTO.md
- Added audio initialization protocols to CONTRIBUTING.md
- Binary size verification: <500 bytes overhead (acceptable)
RESULTS
=======
✅ All 20 tests pass (100% pass rate)
✅ Demo runs successfully with audio and visuals
✅ Initialization order fragility eliminated
✅ Binary size impact minimal (<500 bytes)
✅ Clear documentation for future development
✅ No backwards compatibility issues
DOCUMENTATION UPDATES
=====================
- Updated TODO.md: Moved Task #56 to "Recently Completed"
- Updated PROJECT_CONTEXT.md: Added AudioEngine milestone
- Updated HOWTO.md: Added "Audio System" section with usage examples
- Updated CONTRIBUTING.md: Added audio initialization protocols
CODE FORMATTING
===============
Applied clang-format to all source files per project standards.
FILES CREATED
=============
- src/audio/audio_engine.h (new)
- src/audio/audio_engine.cc (new)
- src/audio/spectrogram_resource_manager.h (new)
- src/audio/spectrogram_resource_manager.cc (new)
- src/tests/test_audio_engine.cc (new)
KEY FILES MODIFIED
==================
- src/main.cc (migrated to AudioEngine)
- src/audio/audio.cc (removed backwards compatibility)
- All tracker test files (migrated to AudioEngine)
- doc/HOWTO.md (added usage guide)
- doc/CONTRIBUTING.md (added protocols)
- TODO.md (marked complete)
- PROJECT_CONTEXT.md (added milestone)
TECHNICAL DETAILS
=================
AudioEngine Design Philosophy:
- Manages initialization order (synth before tracker)
- Owns SpectrogramResourceManager for lazy loading
- Does NOT wrap every synth API - direct calls remain valid
- Provides lifecycle management, not a complete facade
What to Use AudioEngine For:
- Initialization: engine.init() instead of separate init calls
- Updates: engine.update(music_time) instead of tracker_update()
- Cleanup: engine.shutdown() for proper teardown
- Seeking: engine.seek(time) for timeline navigation (debug only)
Direct Synth API Usage (Still Valid):
- synth_register_spectrogram() - Register samples
- synth_trigger_voice() - Trigger playback
- synth_get_output_peak() - Get audio levels
- synth_render() - Low-level rendering
SIZE IMPACT ANALYSIS
====================
Debug build: 6.2MB
Size-optimized build: 5.0MB
Stripped build: 5.0MB
AudioEngine overhead: <500 bytes (0.01% of total)
BACKWARD COMPATIBILITY
======================
No breaking changes. Tests that need low-level control can still call
synth_init() directly. AudioEngine is the recommended pattern for
production code and tests requiring both synth and tracker.
handoff(Claude): Task #56 COMPLETE - All 4 phases finished. Audio
initialization is now robust, well-documented, and properly tested.
The fragile initialization order dependency has been eliminated.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Root Cause:
Tests were failing because synth_init() clears all registered spectrograms,
but tests called tracker_init() before or between synth_init() calls,
causing spectrograms to be registered then immediately cleared.
Fixes:
1. tracker.cc:
- Force re-initialization on every tracker_init() call
- Clear cache and re-register all spectrograms to handle synth resets
- Free previously allocated memory to prevent leaks
- Ensures spectrograms remain registered regardless of init order
2. synth.cc:
- Fixed backend event hooks wrapped in wrong conditional
- Changed #if defined(DEBUG_LOG_SYNTH) -> #if !defined(STRIP_ALL)
- Moved backend includes and g_elapsed_time_sec outside debug guards
- Ensures test backends receive voice trigger events
3. CMakeLists.txt:
- Added missing generate_demo_assets dependency to test_tracker
- Ensures asset files are available before running tracker tests
4. test_tracker.cc:
- Fixed incorrect test expectations (5 voices, not 6, at beat 1.0)
- Updated comments to reflect event-based triggering behavior
5. test_tracker_timing.cc, test_variable_tempo.cc, test_wav_dump.cc:
- Fixed initialization order: synth_init() BEFORE tracker_init()
- For tests using audio_init(), moved tracker_init() AFTER it
- Ensures spectrograms are registered after synth is ready
Test Results:
All 19 tests now pass (100% success rate).
Known Limitation:
This is a temporary fix. The initialization order dependency is fragile and
should be replaced with a proper lifecycle management system (see TODO Task #56).
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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logging infrastructure
MILESTONE: Audio System Robustness & Debugging
Core Audio Backend Optimization:
- Fixed stop-and-go audio glitches caused by timing mismatch
- Core Audio optimized for 44.1kHz (10ms periods), but 32kHz expected ~13.78ms
- Added allowNominalSampleRateChange=TRUE to force OS-level 32kHz native
- Added performanceProfile=conservative for 4096-frame buffers (128ms)
- Result: Stable ~128ms callbacks, <1ms jitter, zero underruns
Ring Buffer Improvements:
- Increased capacity from 200ms to 400ms for tempo scaling headroom
- Added comprehensive bounds checking with abort() on violations
- Fixed tempo-scaled buffer fill: dt * g_tempo_scale
- Buffer maintains 400ms fullness during 2.0x acceleration
NOTE_ Parsing Fix & Sample Caching:
- Fixed is_note_name() checking only first letter (A-G)
- ASSET_KICK_1 was misidentified as A0 (27.5 Hz)
- Required "NOTE_" prefix to distinguish notes from assets
- Updated music.track to use NOTE_E2, NOTE_G4 format
- Discovered resource exhaustion: 14 unique samples → 228 registrations
- Implemented comprehensive caching in tracker_init()
- Assets: loaded once from AssetManager, cached synth_id
- Generated notes: created once, stored in persistent pool
- Result: MAX_SPECTROGRAMS 256 → 32 (88% memory reduction)
Debug Logging Infrastructure:
- Created src/util/debug.h with 7 category macros
(AUDIO, RING_BUFFER, TRACKER, SYNTH, 3D, ASSETS, GPU)
- Added DEMO_ENABLE_DEBUG_LOGS CMake option (defines DEBUG_LOG_ALL)
- Converted all diagnostic code to use category macros
- Default build: macros compile to ((void)0) for zero runtime cost
- Debug build: comprehensive logging for troubleshooting
- Updated CONTRIBUTING.md with pre-commit policy
Resource Analysis Tool:
- Enhanced tracker_compiler to report pool sizes and cache potential
- Analysis: 152/228 spectrograms without caching, 14 with caching
- Tool generates optimization recommendations during compilation
Files Changed:
- CMakeLists.txt: Add DEBUG_LOG option
- src/util/debug.h: New debug logging header (7 categories)
- src/audio/miniaudio_backend.cc: Use DEBUG_AUDIO/DEBUG_RING_BUFFER
- src/audio/ring_buffer.cc: Use DEBUG_RING_BUFFER for underruns
- src/audio/tracker.cc: Implement sample caching, use DEBUG_TRACKER
- src/audio/synth.cc: Use DEBUG_SYNTH for validation
- src/audio/synth.h: Update MAX_SPECTROGRAMS (256→32), document caching
- tools/tracker_compiler.cc: Fix is_note_name(), add resource analysis
- assets/music.track: Update to use NOTE_ prefix format
- doc/CONTRIBUTING.md: Add debug logging pre-commit policy
- PROJECT_CONTEXT.md: Document milestone
- TODO.md: Mark tasks completed
Verification:
- Default build: No debug output, audio plays correctly
- Debug build: Comprehensive logging, audio plays correctly
- Caching working: 14 unique samples cached at init
- All tests passing (17/17)
handoff(Claude): Audio system now stable with robust diagnostic infrastructure.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Refactored tracker system to trigger individual events as separate voices
instead of compositing patterns into single spectrograms. This enables
notes within patterns to respect tempo scaling dynamically.
Key Changes:
- Added ActivePattern tracking with start_music_time and next_event_idx
- Individual events trigger when their beat time is reached
- Elapsed beats calculated dynamically: (music_time - start_time) / beat_duration
- Removed pattern compositing logic (paste_spectrogram)
- Each note now triggers as separate voice with volume/pan parameters
Behavior:
- Tempo scaling (via music_time) now affects note spacing within patterns
- At 2.0x tempo: patterns trigger 2x faster AND notes within play 2x faster
- At 0.5x tempo: patterns trigger 2x slower AND notes within play 2x slower
Testing:
- Updated test_tracker to verify event-based triggering at specific beat times
- All 17 tests pass (100%)
- WAV dump confirms tempo scaling works correctly:
* 0-10s: steady 1.00x tempo
* 10-15s: acceleration to 2.00x tempo
* 15-20s: reset to 1.00x tempo
* 20-25s: deceleration to 0.50x tempo
* 25s+: return to normal
Result: Music time advances at variable rates (61.24s in 60s physical time),
and notes within patterns correctly accelerate/decelerate with tempo changes.
handoff(Claude): Tempo scaling now affects notes within patterns
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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- Consolidated all WebGPU shims and platform-specific logic into src/platform.h.
- Refactored platform_init to return PlatformState by value and platform_poll to automatically refresh time and aspect_ratio.
- Removed STL dependencies (std::map, std::vector, std::string) from AssetManager and Procedural subsystems.
- Fixed Windows cross-compilation by adjusting include paths and linker flags in CMakeLists.txt and updating build_win.sh.
- Removed redundant direct inclusions of GLFW/glfw3.h and WebGPU headers across the project.
- Applied clang-format and updated documentation.
handoff(Gemini): Completed Task #20 and 20.1. Platform abstraction is now unified, and core paths are STL-free. Windows build is stable.
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Critical Bug Fixes:
- Fixed pool exhaustion: Tracker slots never freed after use, music stopped
after 8 patterns. Implemented round-robin allocation with cleanup.
- Fixed note name parsing: Added automatic note-to-frequency conversion
in tracker_compiler. Bass and melody now play correctly.
- Fixed timing mismatch: Patterns are 2 seconds but triggered every 4 seconds,
causing silence gaps. Updated SCORE to trigger every 2 seconds.
Improvements:
- Implemented dynamic resource sizing in tracker_compiler: Analyzes score to
determine optimal MAX_VOICES/MAX_SPECTROGRAMS values.
- Created comprehensive rock track: 11 patterns with drums, bass, power chords,
and lead melody over 25 seconds.
- Added 213 lines of asset system documentation with 8 prioritized tasks.
Known Issues for next session:
- Audio quality could be improved (some artifacts remain)
- Note synthesis uses default parameters, needs tuning
- Pattern overlaps might cause voice exhaustion under heavy load
Files Changed:
- src/audio/tracker.cc: Round-robin pool allocation, cleanup logic
- tools/tracker_compiler.cc: Note name parser, resource usage analysis
- src/audio/synth.h: Increased limits to 16 based on analysis
- assets/music.track: 230-line rock arrangement
- doc/ASSET_SYSTEM.md: Comprehensive documentation + 8 tasks
- TODO.md: Updated with recent completions and known issues
handoff(Gemini): Music system now functional but needs quality improvements.
Audio artifacts and synthesis tuning remain. See TODO.md for details.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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- Implemented the basic tracker system with runtime support (tracker.h, tracker.cc).
- Added a sample music track file (assets/music.track).
- Created a tracker compiler tool (tools/tracker_compiler.cc) to generate music data.
- Updated CMakeLists.txt to build the tracker compiler and integrate generated data.
- Updated GEMINI.md to reflect new file locations and project context.
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