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path: root/src/3d
AgeCommit message (Expand)Author
3 daysfeat(3d): Implement tight ray bounds for SDF raymarchingskal
3 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
3 dayschore: Apply final code formatting and cleanupskal
3 daysfix(3d): Restore visible grid texture on floor planeskal
3 daysfix(3d): Tighten torus bounding box and restore object texturesskal
3 daysfix(3d): Correct debug box transforms and restore object texturesskal
3 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
3 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
3 daysfix(3d): Restore and enhance 3D shadowsskal
3 daysfix(3d): Revert to working N-1 shadow configurationskal
3 daysfix(3d): Resolve missing shadows on floor planeskal
3 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
3 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
3 daystest(3d): Add procedural grid to floor and enable texturingskal
3 daysfix(3d): Fix shader syntax error and duplicate declarationskal
3 daysfix(3d): Resolve shader validation error and tune shadowsskal
3 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
3 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
3 daysfeat(3d): Unify shadow calculations in shaderskal
3 daysfeat(3d): Implement scene query shadows (POC)skal
3 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
4 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
4 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
4 daysfeat(assets): Implement robust procedural asset generation pipelineskal
4 daysfeat: Add seamless bump mapping with procedural noiseskal
4 daysfeat: Implement hybrid rendering with SDF primitivesskal
4 daysfeat: Implement 3D system and procedural texture managerskal