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path: root/src/3d/renderer.h
AgeCommit message (Expand)Author
4 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
4 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
4 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
4 daysfeat(3d): Implement scene query shadows (POC)skal
4 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
4 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
5 daysfeat(assets): Implement robust procedural asset generation pipelineskal
5 daysfeat: Add seamless bump mapping with procedural noiseskal
5 daysfeat: Implement 3D system and procedural texture managerskal