index
:
demo.git
main
Vide-coded 64k demo system
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
3d
/
renderer.h
Age
Commit message (
Expand
)
Author
3 days
fix(3d): Unify all objects to SDF path for consistent shadows
skal
3 days
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
3 days
feat(3d): Support non-uniform scale and shadows on rasterized objects
skal
3 days
feat(3d): Implement scene query shadows (POC)
skal
3 days
feat(3d): Add scaffolding for visual debugging (Task #18a)
skal
4 days
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
skal
4 days
feat(assets): Implement robust procedural asset generation pipeline
skal
4 days
feat: Add seamless bump mapping with procedural noise
skal
4 days
feat: Implement 3D system and procedural texture manager
skal