| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 4 days | feat: Implement hybrid rendering with SDF primitives | skal | |
| - Added SDF logic for Sphere, Box, and Torus in WGSL. - Implemented hybrid normal calculation (analytical for sphere, numerical fallback). - Updated Renderer3D to dispatch object types to shader. - Updated test_3d_render to display mixed SDF shapes (Sphere, Torus, Box). - Added BOX to ObjectType enum. | |||
| 5 days | feat: Implement 3D system and procedural texture manager | skal | |
| - Extended mini_math.h with mat4 multiplication and affine transforms. - Implemented TextureManager for runtime procedural texture generation and GPU upload. - Added 3D system components: Camera, Object, Scene, and Renderer3D. - Created test_3d_render mini-demo for interactive 3D verification. - Fixed WebGPU validation errors regarding depthSlice and unimplemented WaitAny. | |||
