| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 3 days | fix(shader): Correct WGSL loop syntax in calc_shadow | skal | |
| - Replaced invalid 'i++' with 'i = i + 1' in the shader's calc_shadow function loop. - This resolves the shader parsing error and allows the 3D renderer test to run successfully on all platforms. | |||
| 5 days | fix: Cross-compilation and style compliance | skal | |
| Fixes seq_compiler build for Windows cross-compilation. Moves common WebGPU compatibility shims to gpu.h. Applies project-wide coding style via clang-format. Verified on both macOS (native) and Windows (cross-compile). | |||
| 5 days | update state in .md files | skal | |
| 5 days | Add Windows cross-compilation support (MinGW) and emulation (Wine) | skal | |
