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This fixes the "off-beat" timing issue where audio events (drum hits,
notes) were triggering with random jitter of up to ±16ms.
ROOT CAUSE:
Events were quantized to frame boundaries (60fps = 16.6ms intervals)
instead of triggering at exact sample positions. When tracker_update()
detected an event had passed, it triggered the voice immediately, causing
it to start "sometime during this frame".
SOLUTION:
Implement sample-accurate trigger offsets:
1. Calculate exact sample offset when triggering events
2. Add start_sample_offset field to Voice struct
3. Skip samples in synth_render() until offset elapses
CHANGES:
- synth.h: Add optional start_offset_samples parameter to synth_trigger_voice()
- synth.cc: Add start_sample_offset field to Voice, implement offset logic in render loop
- tracker.cc: Calculate sample offsets based on event_trigger_time vs current_playback_time
BENEFITS:
- Sample-accurate timing (0ms error vs ±16ms before)
- Zero CPU overhead (just integer decrement per voice)
- Backward compatible (default offset=0)
- Improves audio/visual sync, variable tempo accuracy
TIMING EXAMPLE:
Before: Event at 0.500s could trigger at 0.483s or 0.517s (frame boundaries)
After: Event triggers at exactly 0.500s (1600 sample offset calculated)
See doc/SAMPLE_ACCURATE_TIMING_FIX.md for detailed explanation.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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