| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 19 hours | refactor(shaders): Use bump mapping utility function in renderer_3d | skal | |
| - Added #include "math/sdf_utils" to renderer_3d.wgsl - Replaced 35 lines of inline bump mapping code with call to get_normal_bump() - Improves code reusability and maintainability - Same functionality with cleaner implementation | |||
