| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 27 hours | feat(gpu): add two-pass raymarching infrastructure | skal | |
| Add RayMarchResult struct and functions for deferred SDF rendering: - rayMarchWithID() tracks object ID and distance_max - reconstructPosition(), normalWithID(), shadowWithStoredDistance() - Pass 1: store geometry data, Pass 2: reuse for shading Add WGSL style rule: prefer return values over pointers for small structs (≤16 bytes). Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> | |||
| 6 days | docs: Condense essential context files (856→599 lines) | skal | |
| Extract detailed examples and untriaged tasks to on-demand docs. Created BACKLOG.md, ARCHITECTURE.md, CODING_STYLE.md, TOOLS_REFERENCE.md. Reduces always-loaded token budget by 30% while preserving all information. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> | |||
