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28 hoursCNN v2 Web Tool: Unify layer terminology and add binary format specskal
- Rename 'Static (L0)' → 'Static' (clearer, less confusing) - Update channel labels: 'R/G/B/D' → 'Ch0 (R)/Ch1 (G)/Ch2 (B)/Ch3 (D)' - Add 'Layer' prefix in weights table for consistency - Document layer indexing: Static + Layer 1,2,3... (UI) ↔ weights.layers[0,1,2...] - Add explanatory notes about 7D input and 4-of-8 channel display - Create doc/CNN_V2_BINARY_FORMAT.md with complete .bin specification - Cross-reference spec in CNN_V2.md and CNN_V2_WEB_TOOL.md Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
28 hoursCNN v2 Web Tool: Add layer/weight visualization with debug infrastructureskal
Features: - Right sidebar with Layer Visualization (top) and Weights Info (collapsible, bottom) - Activations mode: 4-channel grayscale views per layer (Static L0 + CNN layers) - Weights mode: Kernel visualization with 2D canvas rendering - Mode tabs to switch between activation and weight inspection - Per-layer texture storage (separate from ping-pong compute buffers) - Debug shader modes (UV gradient, raw packed data, unpacked f16) - Comprehensive logging for diagnostics Architecture: - Persistent layerTextures[] for visualization (one per layer) - Separate computeTextures[] for CNN ping-pong - copyTextureToTexture after each layer pass - Canvas recreation on mode switch (2D vs WebGPU context) - Weight parsing with f16 unpacking and min/max calculation Known Issues: - Layer activations show black (texture data empty despite copies) - Weight kernels not displaying (2D canvas renders not visible) - Debug mode 10 (UV gradient) works, confirming texture access OK - Root cause: likely GPU command ordering or texture usage flags Documentation: - Added doc/CNN_V2_WEB_TOOL.md with full status, architecture, debug steps - Detailed issue tracking with investigation notes and next steps Status: Infrastructure complete, debugging data flow issues. handoff(Claude): Layer viz black due to empty textures despite copyTextureToTexture. Weight viz black despite correct canvas setup. Both issues need GPU pipeline audit.