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21 hoursdocs: Add lazy loading and on-demand strategy to audio refactorskal
Updated AUDIO_LIFECYCLE_REFACTOR.md to support lazy loading instead of eager "load all at init" approach. Key changes: - Lazy loading with 1-2s pre-warming lookahead (recommended) - On-demand decompression for compressed assets (future) - Cache eviction policy for long demos (optional) - Async background loading (post-MVP enhancement) Benefits over eager loading: - Instant startup (no upfront loading delay) - Memory efficient (only load active + upcoming samples) - No trigger stutter (pre-warming prevents load-on-access) - Spreads load cost over time Example timeline: t=0.0s: Load 0 samples (instant) t=0.0s: Pre-warm 3-5 samples for next 2s t=1.0s: Pre-warm 2-3 more samples By t=10s: Only ~10 samples loaded (not all 19) Addresses concern about "load all samples at init" being too costly. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
21 hoursdocs: Add SpectrogramResourceManager to audio refactor planskal
Updated AUDIO_LIFECYCLE_REFACTOR.md to explicitly address asset/procedural spectrogram handling and AssetManager relationship. Key additions: - SpectrogramResourceManager component separates resource loading from sequencing - Clear ownership rules: AssetManager owns assets, ResourceManager owns procedurals - Unified interface for both asset and procedural spectrograms - Reduces Tracker responsibility to pattern sequencing only - FAQ section answering common questions about dependencies and caching Architecture change: AudioEngine → { Synth, Tracker, ResourceManager } ResourceManager → { AssetManager, ProceduralGenerator } This addresses the concern about coupling between tracker, synth, and assets. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
21 hoursdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
Created comprehensive design document for refactoring the tracker-synth relationship to eliminate initialization order dependencies. Proposed solution: AudioEngine class that manages both synth and tracker as private members, providing order-independent initialization and clear ownership semantics. Three options analyzed: - Option A: Unified AudioEngine (recommended) - Option B: Registration Handle System - Option C: Reference-Counted Resources Estimated effort: 2-3 weeks with incremental migration path. Binary size impact: ~500 bytes (acceptable). See doc/AUDIO_LIFECYCLE_REFACTOR.md for complete design rationale, implementation plan, and decision matrix. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>