| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-03-07 | refactor(effects): introduce WgslEffect for shader-only post-process effects | skal | |
| Replace boilerplate .h/.cc pairs for simple single-pass effects with a generic WgslEffect base class that takes a shader string + optional WgslEffectParams (binding 3). Port Flash, Passthrough, Heptagon, Scratch, and GaussianBlur to thin header-only wrappers — no .cc files, no CMake entries needed. Removes 5 .cc files (-243 lines). Update EFFECT_WORKFLOW.md, CONTRIBUTING.md, and AI_RULES.md to document the WgslEffect (Path A) vs full class (Path B) workflow. Doc cleanup: fix stale GaussianBlurParams/PostProcessEffect references and test counts. handoff(Claude): WgslEffect landed; 5 effects ported; docs updated. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com> | |||
| 2026-02-10 | docs: Fix EFFECT keyword syntax and add automation-friendly workflow | skal | |
| Fix EFFECT keyword format across all documentation and scripts - priority modifier (+/=/–) is required but was missing from examples. **Documentation fixes:** - doc/HOWTO.md: Added missing + to EFFECT example - doc/RECIPE.md: Added priority modifiers to examples - tools/shadertoy/README.md: Fixed test path, clarified workflow - tools/shadertoy/convert_shadertoy.py: Updated output instructions **New automation guide:** - doc/EFFECT_WORKFLOW.md: Complete step-by-step checklist for AI agents - Exact file paths and line numbers - Common issues and fixes - Asset ID naming conventions - CMakeLists.txt dual-section requirement - Test list instructions (post_process_effects vs scene_effects) **Integration:** - CLAUDE.md: Added EFFECT_WORKFLOW.md to Tier 2 (always loaded) - doc/AI_RULES.md: Added "Adding Visual Effects" quick reference - README.md: Added EFFECT_WORKFLOW.md to documentation list **CMakeLists.txt:** - Disabled incomplete cube_sphere_effect.cc (ShaderToy conversion WIP) **Timeline:** - Commented out incomplete CubeSphereEffect - Removed obsolete constructor argument Fixes #issue-with-effect-syntax Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com> | |||
| 2026-02-08 | feat(3d): Implement Mesh Wireframe rendering for Visual Debug | skal | |
| 2026-02-03 | add Claude guidelines | skal | |
