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15 hoursdocs: Update project documentation and regenerate assetsskal
Updated PROJECT_CONTEXT.md and TODO.md to include new critical tasks and reflect changes in task prioritization. Modified doc/3D.md to adjust task descriptions. Modified doc/CONTRIBUTING.md to incorporate the new in-memory replacement rule. Regenerated asset files (src/generated/assets.h, src/generated/assets_data.cc, src/generated/test_assets.h, src/generated/test_assets_data.cc) to reflect any changes in asset definitions. Removed temporary changes to GEMINI.md and HANDOFF.md.
31 hoursfeat(physics): Implement SDF-based physics engine and BVHskal
Completed Task #49. - Implemented CPU-side SDF library (sphere, box, torus, plane). - Implemented Dynamic BVH construction (rebuilt every frame). - Implemented PhysicsSystem with semi-implicit Euler integration and collision resolution. - Added visual debugging for BVH nodes. - Created test_3d_physics interactive test and test_physics unit tests. - Updated project docs and triaged new tasks.
3 daysdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
- Added detailed design for dynamic BVH and GPU traversal in 3D.md. - Outlined SDF-based collision detection and semi-implicit Euler physics loop. - Updated TODO.md with atomic tasks for physics implementation and granular WGSL refactoring.
3 daysdocs: number all tasks for referenceskal
Assigned reference numbers to all remaining tasks in documentation: - Task #34: Full STL Removal - Task #35: CRT Replacement - Task #36: Blender Exporter - Task #37: Asset Ingestion - Task #38: Runtime Loader - Task #39: Visual Debugging System - Task #40: Advanced Lighting & Transparency - Task #41: Spectrogram Editor HTML Tool - Task #42: Vectorial Spectrogram Reader (C++) - Task #43: Spectrogram Drawing Bricks Ensured consistent task numbering across PROJECT_CONTEXT.md and TODO.md.
4 daysdocs: Reorganize 3D.md and integrate tasksskal
- Moved 3D.md into the doc/ directory to centralize documentation. - Updated README.md to reflect the new location of 3D.md. - Captured the action items from 3D.md (visual debug mode, Blender exporter) and added them as a new task (#18) in the PROJECT_CONTEXT.md roadmap.