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3 daysfeat(cnn_v3): Phase 1 complete - GBufferEffect integrated + HOWTO playbookskal
- Wire GBufferEffect into demo build: assets.txt, DemoSourceLists.cmake, demo_effects.h, shaders.h/cc. ShaderComposer::Compose() applied to gbuf_raster.wgsl (resolves #include "common_uniforms"). - Add GBufferEffect construction test. 35/35 passing. - Write cnn_v3/docs/HOWTO.md: G-buffer wiring, training data prep, training plan, per-pixel validation workflow, phase status table, troubleshooting guide. - Add project hooks: remind to update HOWTO.md on cnn_v3/ edits; warn on direct str_view(*_wgsl) usage bypassing ShaderComposer. - Update PROJECT_CONTEXT.md and TODO.md: Phase 1 done, Phase 3 (WGSL U-Net shaders) is next active. handoff(Gemini): CNN v3 Phase 3 is next - WGSL enc/dec/bottleneck/FiLM shaders in cnn_v3/shaders/. See cnn_v3/docs/CNN_V3.md Architecture section and cnn_v3/docs/HOWTO.md section 3 for spec. GBufferEffect outputs feat_tex0 + feat_tex1 (rgba32uint, 20ch, 32 bytes/pixel). C++ CNNv3Effect (Phase 4) takes those as input nodes.
3 daysfeat(cnn_v3): G-buffer phase 1 + training infrastructureskal
G-buffer (Phase 1): - Add NodeTypes GBUF_ALBEDO/DEPTH32/R8/RGBA32UINT to NodeRegistry - GBufferEffect: MRT raster pass (albedo+normal_mat+depth) + pack compute - Shaders: gbuf_raster.wgsl (MRT), gbuf_pack.wgsl (feature packing, 32B/px) - Shadow/SDF passes stubbed (placeholder textures), CMake integration deferred Training infrastructure (Phase 2): - blender_export.py: headless EXR export with all G-buffer render passes - pack_blender_sample.py: EXR → per-channel PNGs (oct-normals, 1/z depth) - pack_photo_sample.py: photo → zero-filled G-buffer sample layout handoff(Gemini): G-buffer phases 3-5 remain (U-Net shaders, CNNv3Effect, parity)
3 daysdocs(cnn_v3): full design doc — U-Net + FiLM architecture planskal
- CNN_V3.md: complete design document - U-Net enc_channels=[4,8], ~5 KB f16 weights - FiLM conditioning (5D → γ/β per level, CPU-side MLP) - 20-channel feature buffer, 32 bytes/pixel: two rgba32uint textures - feat_tex0: albedo.rgb, normal.xy, depth, depth_grad.xy (f16) - feat_tex1: mat_id, prev.rgb, mip1.rgb, mip2.rgb, shadow, transp (u8) - 4-pass G-buffer: raster MRT + SDF compute + lighting + pack - Per-pixel parity framework: PyTorch / HTML WebGPU / C++ WebGPU (≤1/255) - Training pipelines: Blender full G-buffer + photo-only (channel dropout) - train_cnn_v3_full.sh spec (modelled on v2 script) - HTML tool adaptation plan from cnn_v2/tools/cnn_v2_test/index.html - Binary format v3 header spec - 8-phase ordered implementation checklist - TODO.md: add CNN v3 U-Net+FiLM future task with phases - cnn_v3/README.md: update status to design phase handoff(Gemini): CNN v3 design complete. Phase 0 (stub G-buffer) unblocks all other phases — one compute shader writing feat_tex0+feat_tex1 with synthetic values from the current framebuffer. See cnn_v3/docs/CNN_V3.md Implementation Checklist.
2026-03-05add training photosskal
2026-02-27remove old files, add new training setskal
2026-02-15feat(cnn): add CNN v3 directory structure with training dataskal
Initialize CNN v3 subdirectory with training pipeline layout: - docs/, scripts/, shaders/, src/, tools/, weights/ for organization - training/input/ with sample images - training/target_1/, target_2/ for multi-style training - README.md documenting structure Training images tracked in repo for easy collaboration. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>