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path: root/cnn_v3/training/blender_export.py
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10 hoursfix(cnn_v3): native OPEN_EXR_MULTILAYER + quiet render + flexible channel namesskal
blender_export.py: - Replace broken compositor FileOutput approach with native OPEN_EXR_MULTILAYER render output; all enabled passes included automatically, no socket wiring needed - Suppress Fra:/Mem: render spam via os.dup2 fd redirect; per-frame progress printed to stderr via render_post handler pack_blender_sample.py: - get_pass_r: try .R/.X/.Y/.Z/'' suffixes + aliases param for Depth→Z fallback - combined_rgba loaded once via ("Combined","Image") loop; shared by transp+target - Remove unused sys import HOW_TO_CNN.md: update channel table to native EXR naming (Depth.Z, IndexOB.X, Shadow.X), fix example command, note Shadow defaults to 255 when absent handoff(Gemini): blender pipeline now produces correct multilayer EXR with all G-buffer passes; pack script handles native channel naming
11 hoursfix(blender_export): version detection + Blender 5.x warning + cleanupskal
- Use bpy.app.version for version detection instead of attribute sniffing - Blender 5.0.x: warn that per-pass compositor routing is broken (Combined only); compositing_node_group path kept ready for when Blender fixes this upstream - Remove all DEBUG prints and failed use_nodes=True experiment - configure_scene() returns only discard_dir (compositor always configured) - Move _SOCKET_ALIASES to module level; simplify slots/None fallback handoff(Gemini): blender_export.py stable for Blender 4.5 LTS; Blender 5.x path is forward-compatible but produces Combined-only output until upstream fix.
11 hoursfix(cnn_v3): blender_export Blender 5 compositor activation + document ↵skal
RenderLayer sockets - Activate compositor in Blender 5.0+ by relying on compositing_node_group assignment (no use_nodes needed, avoids deprecation warning) - Document full CompositorNodeRLayers output socket list for Blender 5.0.1 - Clean up SOCKET_ALIASES to match confirmed socket names
12 hoursfeat(cnn_v3): blender_export print pack_blender_sample.py batch command ↵skal
after render
12 hoursfix(cnn_v3): blender_export fallback socket name aliases for Shadow etc.skal
12 hoursfix(cnn_v3): blender_export discard dir next to --output, not in /tmpskal
12 hoursfix(cnn_v3): blender_export.py Blender 5 File Output node slots + file_nameskal
- Prefer file_output_items over file_slots; use explicit is-None checks so empty collections do not fall through to the legacy attribute. - Clear out_node.file_name so multilayer EXR frames are named 0001.exr instead of file_name0001.exr. handoff(Gemini): blender_export.py now produces frames/0001.exr on Blender 5.0.1.
12 hoursdocs(cnn_v3): clarify --output is a base dir, not a frame_### patternskal
12 hoursfix(cnn_v3): blender_export.py Blender 5.x API compatibilityskal
- compositor: use compositing_node_group (Blender 5+) / node_tree (<=4.x) - file output: use file_output_items.new(type, name) (5+) / file_slots (older) - file output: use directory attr (5+) / base_path (older) - suppress default PNG output via mkdtemp + shutil.rmtree after render - link passes by name instead of positional index - add TODO for Shadow socket name variance across blend files - clean up: extract helpers, PASS_SOCKETS constant with socket types handoff(Gemini): blender_export.py now works on Blender 5.0.1
12 hoursfix(cnn_v3): blender_export --view-layer flag + fallback to layer[0]skal
Fixes KeyError when blend file uses a non-default view layer name. Adds --view-layer NAME arg; pass '?' to list available layers. Defaults to index 0 with a clear error if the name is not found. handoff(Gemini): blender_export.py view layer selection now robust
2 daysfeat(cnn_v3): G-buffer phase 1 + training infrastructureskal
G-buffer (Phase 1): - Add NodeTypes GBUF_ALBEDO/DEPTH32/R8/RGBA32UINT to NodeRegistry - GBufferEffect: MRT raster pass (albedo+normal_mat+depth) + pack compute - Shaders: gbuf_raster.wgsl (MRT), gbuf_pack.wgsl (feature packing, 32B/px) - Shadow/SDF passes stubbed (placeholder textures), CMake integration deferred Training infrastructure (Phase 2): - blender_export.py: headless EXR export with all G-buffer render passes - pack_blender_sample.py: EXR → per-channel PNGs (oct-normals, 1/z depth) - pack_photo_sample.py: photo → zero-filled G-buffer sample layout handoff(Gemini): G-buffer phases 3-5 remain (U-Net shaders, CNNv3Effect, parity)